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Brett 2024-11-14 23:55:48 -05:00
parent c7e0dc128f
commit 54b3e45af8
9 changed files with 1166 additions and 230 deletions

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.idea/editor.xml Normal file
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cmake_minimum_required(VERSION 3.25)
project(COSC-4P80-Assignment-3 VERSION 0.0.14)
project(COSC-4P80-Assignment-3 VERSION 0.0.15)
include(FetchContent)
option(ENABLE_ADDRSAN "Enable the address sanitizer" OFF)

102
include/assign3/manager.h Normal file
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@ -0,0 +1,102 @@
#pragma once
/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef COSC_4P80_ASSIGNMENT_3_UI_H
#define COSC_4P80_ASSIGNMENT_3_UI_H
#include <blt/meta/codegen.h>
#include "blt/gfx/renderer/batch_2d_renderer.h"
#include "blt/gfx/renderer/font_renderer.h"
#include <assign3/file.h>
#include <assign3/som.h>
#include <functional>
namespace assign3
{
class renderer_t;
struct render_info_t
{
blt::vec2 base_pos;
blt::vec2 neuron_padding;
float neuron_scale = 0;
static render_info_t fill_screen(renderer_t& renderer, float neuron_scale = 35, float x_padding = 250, float y_padding = 50, float w_padding = 50, float h_padding = 50);
BLT_LVALUE_SETTER(blt::vec2, base_pos);
BLT_LVALUE_SETTER(blt::vec2, neuron_padding);
BLT_PRVALUE_SETTER(float, neuron_scale);
};
class motor_data_t
{
public:
std::vector<data_file_t> files;
std::vector<std::string> map_files_names;
void update();
};
class renderer_t
{
friend motor_data_t;
friend render_info_t;
public:
explicit renderer_t(motor_data_t& data, blt::gfx::resource_manager& resources, blt::gfx::matrix_state_manager& state):
motor_data(data), br2d{resources, state}
{}
void create();
void cleanup();
void draw_som(const std::function<blt::vec4(neuron_t&)>& color_func, bool debug);
void render();
void update_graphics();
void generate_network(int selection)
{
som = std::make_unique<som_t>(motor_data.files[selection].normalize(), som_width, som_height, max_epochs);
}
private:
motor_data_t& motor_data;
std::unique_ptr<som_t> som;
std::unique_ptr<topology_function_t> topology_function;
blt::gfx::font_renderer_t fr2d{};
blt::gfx::batch_renderer_2d br2d;
float draw_width = 0;
float draw_height = 0;
float neuron_scale = 35;
blt::size_t som_width = 5;
blt::size_t som_height = 5;
blt::size_t max_epochs = 100;
Scalar initial_learn_rate = 0.1;
int currently_selected_network = 0;
};
}
#endif //COSC_4P80_ASSIGNMENT_3_UI_H

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@ -1,26 +0,0 @@
#pragma once
/*
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef COSC_4P80_ASSIGNMENT_3_UI_H
#define COSC_4P80_ASSIGNMENT_3_UI_H
namespace assign3 {
}
#endif //COSC_4P80_ASSIGNMENT_3_UI_H

@ -1 +1 @@
Subproject commit f75cbbb10c3c5c482182def61365e6b7fe6da3af
Subproject commit 0a0b87fc5566211cb7375d9c1b361ba3e91a3545

View File

@ -1,69 +1,18 @@
#include <iostream>
#include <blt/std/logging.h>
#include <blt/parse/argparse.h>
#include <blt/gfx/window.h>
#include "blt/gfx/renderer/resource_manager.h"
#include "blt/gfx/renderer/batch_2d_renderer.h"
#include "blt/gfx/renderer/font_renderer.h"
#include "blt/gfx/renderer/camera.h"
#include "blt/std/random.h"
#include <assign3/file.h>
#include <assign3/som.h>
#include <imgui.h>
#include <assign3/manager.h>
using namespace assign3;
std::vector<data_file_t> files;
std::unique_ptr<som_t> som;
blt::gfx::matrix_state_manager global_matrices;
blt::gfx::resource_manager resources;
blt::gfx::batch_renderer_2d renderer_2d(resources, global_matrices);
blt::gfx::first_person_camera_2d camera;
blt::gfx::font_renderer_t font_renderer;
blt::size_t som_width = 5;
blt::size_t som_height = 5;
blt::size_t max_epochs = 100;
Scalar initial_learn_rate = 0.1;
int currently_selected_network = 0;
std::vector<std::string> map_files_names;
std::unique_ptr<topology_function_t> topology_function;
float neuron_scale = 35;
float draw_width;
float draw_height;
void update_graphics()
{
// find the min x / y for the currently drawn som as positions may depend on type.
const auto x_comparator = [](const auto& a, const auto& b) {
return a.get_x() < b.get_x();
};
const auto y_comparator = [](const auto& a, const auto& b) {
return a.get_y() < b.get_y();
};
const auto& som_neurons = som->get_array().get_map();
auto min_x = std::min_element(som_neurons.begin(), som_neurons.end(), x_comparator)->get_x();
auto max_x = std::max_element(som_neurons.begin(), som_neurons.end(), x_comparator)->get_x();
auto min_y = std::min_element(som_neurons.begin(), som_neurons.end(), y_comparator)->get_y();
auto max_y = std::max_element(som_neurons.begin(), som_neurons.end(), y_comparator)->get_y();
draw_width = (max_x - min_x) * neuron_scale;
draw_height = (max_y - min_y) * neuron_scale;
topology_function = std::make_unique<gaussian_function_t>();
}
void generate_network(int selection)
{
som = std::make_unique<som_t>(files[selection].normalize(), som_width, som_height, max_epochs);
}
const char* get_selection_string(void*, int selection)
{
return map_files_names[selection].c_str();
}
assign3::motor_data_t data{};
assign3::renderer_t renderer{data, resources, global_matrices};
void init(const blt::gfx::window_data&)
{
@ -72,15 +21,7 @@ void init(const blt::gfx::window_data&)
global_matrices.create_internals();
resources.load_resources();
renderer_2d.create();
font_renderer.create_default(250, 2048);
font_renderer.create_text("Hello There \"I'm a boy", 13)->setPosition(50, 500);
for (const auto& data : files)
map_files_names.emplace_back(std::to_string(data.data_points.begin()->bins.size()));
generate_network(currently_selected_network);
renderer.create();
}
void update(const blt::gfx::window_data& window_data)
@ -92,150 +33,14 @@ void update(const blt::gfx::window_data& window_data)
camera.update_view(global_matrices);
global_matrices.update();
update_graphics();
if (ImGui::Begin("Controls"))
{
ImGui::Text("Network Select");
if (ImGui::ListBox("##Network Select", &currently_selected_network, get_selection_string, nullptr, static_cast<int>(map_files_names.size())))
generate_network(currently_selected_network);
if (ImGui::Button("Run Epoch"))
{
som->train_epoch(initial_learn_rate, topology_function.get());
}
static bool run;
ImGui::Checkbox("Run to completion", &run);
if (run)
{
if (som->get_current_epoch() < som->get_max_epochs())
som->train_epoch(initial_learn_rate, topology_function.get());
}
ImGui::Text("Epoch %ld / %ld", som->get_current_epoch(), som->get_max_epochs());
}
ImGui::End();
static std::vector<blt::i64> activations;
activations.clear();
activations.resize(som->get_array().get_map().size());
auto current_data_file = files[currently_selected_network].normalize();
for (auto& v : current_data_file.data_points)
{
auto nearest = som->get_closest_neuron(v.bins);
activations[nearest] += v.is_bad ? -1 : 1;
}
blt::i64 max = *std::max_element(activations.begin(), activations.end());
blt::i64 min = *std::min_element(activations.begin(), activations.end());
for (auto [i, v] : blt::enumerate(som->get_array().get_map()))
{
auto activation = activations[i];
blt::vec4 color = blt::make_color(1, 1, 1);
if (activation > 0)
color = blt::make_color(0, static_cast<Scalar>(activation) / static_cast<Scalar>(max), 0);
else if (activation < 0)
color = blt::make_color(std::abs(static_cast<Scalar>(activation) / static_cast<Scalar>(min)), 0, 0);
renderer_2d.drawPointInternal(color,
point2d_t{v.get_x() * neuron_scale + neuron_scale, v.get_y() * neuron_scale + neuron_scale, neuron_scale});
}
static std::vector<float> closest_type;
closest_type.clear();
closest_type.resize(som->get_array().get_map().size());
for (auto [i, v] : blt::enumerate(som->get_array().get_map()))
{
Scalar lowest_distance = std::numeric_limits<Scalar>::max();
bool is_bad = false;
for (const auto& data : current_data_file.data_points)
{
auto dist = v.dist(data.bins);
if (dist < lowest_distance)
{
lowest_distance = dist;
is_bad = data.is_bad;
}
}
// BLT_TRACE(is_bad ? -lowest_distance : lowest_distance);
closest_type[i] = is_bad ? -lowest_distance : lowest_distance;
}
auto min_dist = *std::min_element(closest_type.begin(), closest_type.end());
auto max_dist = *std::max_element(closest_type.begin(), closest_type.end());
for (auto [i, v] : blt::enumerate(som->get_array().get_map()))
{
auto type = closest_type[i];
blt::vec4 color = blt::make_color(1, 1, 1);
if (type >= 0)
color = blt::make_color(0, 1 - (type / max_dist) + 0.1f, 0);
else if (type < 0)
color = blt::make_color(1 - (type / min_dist) + 0.1f, 0, 0);
renderer_2d.drawPointInternal(color,
point2d_t{draw_width + neuron_scale * 2 + v.get_x() * neuron_scale + neuron_scale,
v.get_y() * neuron_scale + neuron_scale, neuron_scale});
}
closest_type.clear();
closest_type.resize(som->get_array().get_map().size());
for (auto [i, v] : blt::enumerate(som->get_array().get_map()))
{
auto half = som->find_closest_neighbour_distance(i);
auto scale = topology_function->scale(half * 0.5f, 0.5);
for (const auto& data : current_data_file.data_points)
{
auto dist = v.dist(data.bins);
auto ds = topology_function->call(dist, scale);
// BLT_TRACE("%f, %f, %f", ds, dist, scale);
if (data.is_bad)
closest_type[i] -= ds;
else
closest_type[i] += ds;
}
}
auto min_act = *std::min_element(closest_type.begin(), closest_type.end());
auto max_act = *std::max_element(closest_type.begin(), closest_type.end());
for (auto& v : closest_type)
{
auto n = 2 * (v - min_act) / (max_act - min_act) - 1;
v = n;
}
// BLT_TRACE("Min %f Max %f", min_act, max_act);
for (auto [i, v] : blt::enumerate(som->get_array().get_map()))
{
auto type = closest_type[i];
blt::vec4 color;
if (type >= 0)
color = blt::make_color(0, type, 0);
else
color = blt::make_color(-type, 0, 0);
renderer_2d.drawPointInternal(color,
point2d_t{draw_width + neuron_scale * 2 + v.get_x() * neuron_scale + neuron_scale,
draw_height + neuron_scale * 2 + v.get_y() * neuron_scale + neuron_scale, neuron_scale});
}
font_renderer.render_text("Wow I hate you too", 32)->setPosition(100, 300);
renderer_2d.render(window_data.width, window_data.height);
font_renderer.render();
renderer.render();
}
void destroy(const blt::gfx::window_data&)
{
global_matrices.cleanup();
resources.cleanup();
renderer_2d.cleanup();
font_renderer.cleanup();
renderer.cleanup();
blt::gfx::cleanup();
BLT_INFO("Goodbye World!");
}
@ -248,7 +53,8 @@ int main(int argc, const char** argv)
auto args = parser.parse_args(argc, argv);
files = assign3::data_file_t::load_data_files_from_path(args.get<std::string>("file"));
data.files = assign3::data_file_t::load_data_files_from_path(args.get<std::string>("file"));
data.update();
blt::gfx::init(blt::gfx::window_data{"My Sexy Window", init, update, destroy}.setSyncInterval(1).setMaximized(true));
}

240
src/manager.cpp Normal file
View File

@ -0,0 +1,240 @@
/*
* <Short Description>
* Copyright (C) 2024 Brett Terpstra
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <assign3/manager.h>
#include <blt/gfx/window.h>
#include <imgui.h>
#include <implot.h>
const char* get_selection_string(void* user_data, int selection)
{
return (*reinterpret_cast<std::vector<std::string>*>(user_data))[selection].c_str();
}
namespace assign3
{
render_info_t render_info_t::fill_screen(renderer_t& renderer, float neuron_scale, float x_padding, float y_padding, float w_padding,
float h_padding)
{
render_info_t info;
info.set_neuron_scale(neuron_scale);
info.set_base_pos({x_padding, y_padding});
float screen_width = static_cast<float>(blt::gfx::getWindowWidth()) - x_padding - w_padding;
float screen_height = static_cast<float>(blt::gfx::getWindowHeight()) - y_padding - h_padding;
float neuron_width = static_cast<float>(renderer.som_width) * neuron_scale;
float neuron_height = static_cast<float>(renderer.som_height) * neuron_scale;
float remain_width = screen_width - neuron_width;
float remain_height = screen_height - neuron_height;
info.set_neuron_padding({remain_width / static_cast<float>(renderer.som_width), remain_height / static_cast<float>(renderer.som_height)});
return info;
}
void motor_data_t::update()
{
for (const auto& data : files)
map_files_names.emplace_back(std::to_string(data.data_points.begin()->bins.size()));
}
void renderer_t::create()
{
fr2d.create(250, 2048);
br2d.create();
generate_network(currently_selected_network);
update_graphics();
}
void renderer_t::cleanup()
{
fr2d.cleanup();
br2d.cleanup();
}
void renderer_t::draw_som(const std::function<blt::vec4(neuron_t&)>& color_func, bool debug)
{
}
void renderer_t::render()
{
using namespace blt::gfx;
if (ImGui::Begin("Controls"))
{
ImGui::Text("Network Select");
if (ImGui::ListBox("##Network Select", &currently_selected_network, get_selection_string, &motor_data.map_files_names,
static_cast<int>(motor_data.map_files_names.size())))
generate_network(currently_selected_network);
if (ImGui::Button("Run Epoch"))
{
som->train_epoch(initial_learn_rate, topology_function.get());
}
static bool run;
ImGui::Checkbox("Run to completion", &run);
if (run)
{
if (som->get_current_epoch() < som->get_max_epochs())
som->train_epoch(initial_learn_rate, topology_function.get());
}
ImGui::Text("Epoch %ld / %ld", som->get_current_epoch(), som->get_max_epochs());
}
ImGui::End();
static std::vector<blt::i64> activations;
activations.clear();
activations.resize(som->get_array().get_map().size());
auto current_data_file = motor_data.files[currently_selected_network].normalize();
for (auto& v : current_data_file.data_points)
{
const auto nearest = som->get_closest_neuron(v.bins);
activations[nearest] += v.is_bad ? -1 : 1;
}
const blt::i64 max = *std::max_element(activations.begin(), activations.end());
const blt::i64 min = *std::min_element(activations.begin(), activations.end());
for (auto [i, v] : blt::enumerate(som->get_array().get_map()))
{
const auto activation = activations[i];
blt::vec4 color = blt::make_color(1, 1, 1);
if (activation > 0)
color = blt::make_color(0, static_cast<Scalar>(activation) / static_cast<Scalar>(max), 0);
else if (activation < 0)
color = blt::make_color(std::abs(static_cast<Scalar>(activation) / static_cast<Scalar>(min)), 0, 0);
br2d.drawPointInternal(color, point2d_t{v.get_x() * neuron_scale + neuron_scale, v.get_y() * neuron_scale + neuron_scale, neuron_scale});
}
static std::vector<float> closest_type;
closest_type.clear();
closest_type.resize(som->get_array().get_map().size());
for (auto [i, v] : blt::enumerate(som->get_array().get_map()))
{
Scalar lowest_distance = std::numeric_limits<Scalar>::max();
bool is_bad = false;
for (const auto& [is_bins_bad, bins] : current_data_file.data_points)
{
if (const auto dist = v.dist(bins); dist < lowest_distance)
{
lowest_distance = dist;
is_bad = is_bins_bad;
}
}
// BLT_TRACE(is_bad ? -lowest_distance : lowest_distance);
closest_type[i] = is_bad ? -lowest_distance : lowest_distance;
}
auto min_dist = *std::min_element(closest_type.begin(), closest_type.end());
auto max_dist = *std::max_element(closest_type.begin(), closest_type.end());
for (auto [i, v] : blt::enumerate(som->get_array().get_map()))
{
auto type = closest_type[i];
blt::vec4 color = blt::make_color(1, 1, 1);
if (type >= 0)
color = blt::make_color(0, 1 - (type / max_dist) + 0.1f, 0);
else if (type < 0)
color = blt::make_color(1 - (type / min_dist) + 0.1f, 0, 0);
br2d.drawPointInternal(color,
point2d_t{
draw_width + neuron_scale * 2 + v.get_x() * neuron_scale + neuron_scale,
v.get_y() * neuron_scale + neuron_scale, neuron_scale
});
}
closest_type.clear();
closest_type.resize(som->get_array().get_map().size());
for (auto [i, v] : blt::enumerate(som->get_array().get_map()))
{
auto half = som->find_closest_neighbour_distance(i);
auto scale = topology_function->scale(half * 0.5f, 0.5);
for (const auto& data : current_data_file.data_points)
{
auto dist = v.dist(data.bins);
auto ds = topology_function->call(dist, scale);
// BLT_TRACE("%f, %f, %f", ds, dist, scale);
if (data.is_bad)
closest_type[i] -= ds;
else
closest_type[i] += ds;
}
}
auto min_act = *std::min_element(closest_type.begin(), closest_type.end());
auto max_act = *std::max_element(closest_type.begin(), closest_type.end());
for (auto& v : closest_type)
{
auto n = 2 * (v - min_act) / (max_act - min_act) - 1;
v = n;
}
// BLT_TRACE("Min %f Max %f", min_act, max_act);
for (auto [i, v] : blt::enumerate(som->get_array().get_map()))
{
auto type = closest_type[i];
blt::vec4 color;
if (type >= 0)
color = blt::make_color(0, type, 0);
else
color = blt::make_color(-type, 0, 0);
br2d.drawPointInternal(color,
point2d_t{
draw_width + neuron_scale * 2 + v.get_x() * neuron_scale + neuron_scale,
draw_height + neuron_scale * 2 + v.get_y() * neuron_scale + neuron_scale, neuron_scale
});
}
br2d.render(0,0);
fr2d.render();
}
void renderer_t::update_graphics()
{
// find the min x / y for the currently drawn som as positions may depend on type.
const auto x_comparator = [](const auto& a, const auto& b) {
return a.get_x() < b.get_x();
};
const auto y_comparator = [](const auto& a, const auto& b) {
return a.get_y() < b.get_y();
};
const auto& som_neurons = som->get_array().get_map();
auto min_x = std::min_element(som_neurons.begin(), som_neurons.end(), x_comparator)->get_x();
auto max_x = std::max_element(som_neurons.begin(), som_neurons.end(), x_comparator)->get_x();
auto min_y = std::min_element(som_neurons.begin(), som_neurons.end(), y_comparator)->get_y();
auto max_y = std::max_element(som_neurons.begin(), som_neurons.end(), y_comparator)->get_y();
draw_width = (max_x - min_x) * neuron_scale;
draw_height = (max_y - min_y) * neuron_scale;
topology_function = std::make_unique<gaussian_function_t>();
}
}