COSC-4P82-Final-Project/lib/beagle-3.0.3/PACC/SVG/Path.hpp

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/*
* Portable Agile C++ Classes (PACC)
* Copyright (C) 2001-2003 by Marc Parizeau
* http://manitou.gel.ulaval.ca/~parizeau/PACC
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact:
* Laboratoire de Vision et Systemes Numeriques
* Departement de genie electrique et de genie informatique
* Universite Laval, Quebec, Canada, G1K 7P4
* http://vision.gel.ulaval.ca
*
*/
/*!
* \file PACC/SVG/Path.hpp
* \brief Class definition for the SVG path primitive.
* \author Marc Parizeau and Michel Fortin, Laboratoire de vision et systèmes numériques, Université Laval
* $Revision: 1.5.2.1 $
* $Date: 2007/09/10 18:24:08 $
*/
#ifndef PACC_SVG_Path_hpp_
#define PACC_SVG_Path_hpp_
#include "SVG/Primitives.hpp"
#include "SVG/Styles.hpp"
#include "SVG/Types.hpp"
namespace PACC {
namespace SVG {
using namespace std;
// forward declaration
class PathData;
/*!\brief Graphic primitive for paths.
* \ingroup SVG
*
* \see pathcommands
*/
class Path : public Primitive {
public:
//! Make an empty path with style \c inStyle.
explicit Path(const Style& inStyle = Style()) : Primitive("path", inStyle) {}
/*!\brief Make a path command with data \c inPath and style \c inStyle.
*
* This constructor gives a already defined path. You can
* always add more commands witht the += operator.
*/
Path(const PathData& inPath, const Style& inStyle = Style()) : Primitive("path", inStyle) {
setAttribute("d", (string&)inPath);
}
//! Return the result of concatenating this path with path data \c inCommands.
Path operator+(const PathData& inCommands) const {
return Path(*this) += inCommands;
}
//! Append commands \c inCommands to this path.
Path &operator+=(const PathData &inCommands) {
string lDefinition = getAttribute("d");
lDefinition += string(" ") + (string&)inCommands;
setAttribute("d", lDefinition);
return *this;
}
};
/*!\brief %Data defining a path.
* \ingroup SVG
*
* This is the base class for path commands. It is not possible to create
* an instance of this class directly. Instead you should use one of the
* subclasses that provide real functionalities.
*/
class PathData : protected string {
public:
//! Return the result of concatenating this path data with \c inData.
PathData operator+(const PathData &inData) {
return PathData((string &)(*this) + " " + inData);
}
protected:
//! Make data path from string \c inValue.
PathData(const string &inValue) : string(inValue) {}
};
//! \brief %Path command for starting a new subpath at given coordinate.
//! \ingroup SVG
class MoveTo : public PathData {
public:
//! make moveto from point \c inPoint.
MoveTo(const Point &inPoint) : PathData(string("M") + inPoint.getStringValue()) {}
//! Make moveto from coordinates \c inX and \c inY.
MoveTo(float inX, float inY) : PathData(string("M") + Point(inX, inY).getStringValue()) {}
};
//! \brief %Path command for drawing a line.
//! \ingroup SVG
class LineTo : public PathData {
public:
//! Make lineto with point \c inPoint.
LineTo(const Point &inPoint) : PathData(string("L") + inPoint.getStringValue()) {}
//! Make lineto with coordinates \c inX and \c inY,
LineTo(float inX, float inY) : PathData(string("L") + Point(inX, inY).getStringValue()) {}
};
/*!\brief %Path command to close the current subpath.
* \ingroup SVG
*
* This command close the subpath by drawing a straight line from the
* current point to current subpath's initial point.
*/
class ClosePath : public PathData {
public:
//! Default constructor.
ClosePath() : PathData("z") {}
};
//! \brief %Path command to draw a cubic Bezier curve.
//! \ingroup SVG
class CubicCurveTo : public PathData {
public:
//! Make cubic curve to point \c inPoint, using control points \c inCtlPoint/ and \c inCtlPoint2;
CubicCurveTo(const Point &inPoint, const Point &inCtlPoint1, const Point &inCtlPoint2) : PathData("C" + inCtlPoint1.getStringValue() + " " + inCtlPoint2.getStringValue() + " " + inPoint.getStringValue()) {}
/*!\brief Make cubic curve to point \c inPoint, using a single control point \c inCtlPoint.
*
* The beginning control point is assumed to be the reflection of the
* end control point on the previous command relative to the current
* point. If previous command is not a CubicCurveTo, assume the end
* control point is coincident with the current point.
*/
CubicCurveTo(const Point &inPoint, const Point &inCtlPoint) : PathData("S" + inCtlPoint.getStringValue() + " " + inPoint.getStringValue()) {}
};
//! \brief %Path command to draw a quadratic Bezier curve.
//! \ingroup SVG
class QuadraticCurveTo : public PathData {
public:
//! Make quadratic curve to point \c inPoint, using control point \c inCtlPoint.
QuadraticCurveTo(const Point &inPoint, const Point &inCtlPoint) : PathData("Q" + inCtlPoint.getStringValue() + " " + " " + inPoint.getStringValue()) {}
/*!\brief Make quadratic curve to point \c inPoint, without using any control point.
*
* The control point is assumed to be the reflection of the control
* point on the previous command relative to the current point. If
* previous command is not a QuadraticCurveTo, assume the control point
* is coincident with the current point.
*/
QuadraticCurveTo(const Point &inPoint) : PathData("S" + inPoint.getStringValue()) {}
};
/*!\brief %Path command to draw an elliptical arc.
* \ingroup SVG
*
* Draws an elliptical arc from the current point to given coordinates. The
* size and orientation of the ellipse are defined by x-radius and y-radius
* and an x-axis-rotation, which indicates how the ellipse as a whole is
* rotated relative to the current coordinate system. The center of the
* ellipse is calculated automatically to satisfy the constraints imposed
* by the other parameters. Large-arc and sweep contribute to the automatic
* calculations and help determine how the arc is drawn.
*
* For most situations, there are actually four different arcs (two
* different ellipses, each with two different arc sweeps) that satisfy
* these constraints. large-arc-flag and sweep-flag indicate which one of
* the four arcs are drawn, as follows:
*
* <ul>
* <li> Of the four candidate arc sweeps, two will represent an arc sweep of
* greater than or equal to 180 degrees (the "large-arc"), and two will
* represent an arc sweep of less than or equal to 180 degrees (the
* "small-arc"). If large-arc is true, then one of the two larger
* arc sweeps will be chosen; otherwise, if large-arc is false, one
* of the smaller arc sweeps will be chosen,
*
* <li> If sweep is true, then the arc will be drawn in a
* "positive-angle" direction (i.e., the ellipse formula
* x=cx+rx*cos(theta) and y=cy+ry*sin(theta) is evaluated such that
* theta starts at an angle corresponding to the current point and
* increases positively until the arc reaches (x,y)). A value of false
* causes the arc to be drawn in a "negative-angle" direction (i.e.,
* theta starts at an angle value corresponding to the current point
* and decreases until the arc reaches (x,y)).
* </ul>
*/
class EllipticalArcTo : public PathData {
public:
/*!\brief Constructor.
* \param inPoint A destination point for the curve.
* \param inXRadius An x radius of the ellipse.
* \param inYRadius An y radius of the ellipse.
* \param inXAxisRotation A angle of rotation for the ellipse.
* \param inLargeArc True for the path to follow the large arc,
* false to follow the smaller one.
* \param inSweep True to turn by a positive angle, false
* for a negative one.
*/
EllipticalArcTo(const Point &inPoint, float inXRadius, float inYRadius, float inXAxisRotation, bool inLargeArc, bool inSweep) : PathData(string("A") + String::convert(inXRadius) + "," + String::convert(inYRadius) + " " + String::convert(inXAxisRotation) + " " + ( inLargeArc ? "1" : "0" ) + " " + ( inSweep ? "1" : "0" ) + " " + inPoint.getStringValue()) {}
};
//! Short name for a cubic Bezier curve path command.
typedef CubicCurveTo CurveTo;
} // end of SVG namespace
} // end of PACC namespace
#endif // PACC_SVG_Path_hpp_