COSC-4P82-Final-Project/lib/lilgp/lilgpSetup1.0/javadocs/PhasePanel.html

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Class PhasePanel
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<h1>
Class PhasePanel
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<pre>
<a href="java.lang.Object.html#_top_">java.lang.Object</a>
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+----<a href="java.awt.Component.html#_top_">java.awt.Component</a>
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+----<a href="java.awt.Container.html#_top_">java.awt.Container</a>
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+----<a href="java.awt.Panel.html#_top_">java.awt.Panel</a>
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+----PhasePanel
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<dl>
<dt> class <b>PhasePanel</b>
<dt> extends <a href="java.awt.Panel.html#_top_">Panel</a>
</dl>
This actually contains all of the UI components that accept breeding
parameters. It currently accepts the following <i>lilgp</i> parameters:
<hr>
<a name="index"></a>
<h2>
<img src="images/constructor-index.gif" width=275 height=38 alt="Constructor Index">
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<dl>
<dt> <img src="images/yellow-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#PhasePanel(int)"><b>PhasePanel</b></a>(int)
<dd> Add each of the UI components needed to accept input.
</dl>
<h2>
<img src="images/method-index.gif" width=207 height=38 alt="Method Index">
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<dl>
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#action(java.awt.Event, java.lang.Object)"><b>action</b></a>(Event, Object)
<dd> Trap input events and determine which set of UI components should be
visible based on the user's selections.
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#flushParameters()"><b>flushParameters</b></a>()
<dd> Collect the contents of each UI component and store it in the
<tt>ParameterDB</tt>.
<dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o ">
<a href="#loadParams()"><b>loadParams</b></a>()
<dd> This method is responsible for loading parameters on each of the phase panels
after the user opens a parameter file.
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<a name="constructors"></a>
<h2>
<img src="images/constructors.gif" width=231 height=38 alt="Constructors">
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<a name="PhasePanel"></a>
<a name="PhasePanel(int)"><img src="images/yellow-ball.gif" width=12 height=12 alt=" o "></a>
<b>PhasePanel</b>
<pre>
public PhasePanel(int num)
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<dl>
<dd> Add each of the UI components needed to accept input.
<dl>
<dt> <b>Parameters:</b>
<dd> num - the phase number
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</dl>
<a name="methods"></a>
<h2>
<img src="images/methods.gif" width=151 height=38 alt="Methods">
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<a name="action(java.awt.Event, java.lang.Object)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="action"><b>action</b></a>
<pre>
public boolean action(<a href="java.awt.Event.html#_top_">Event</a> event,
<a href="java.lang.Object.html#_top_">Object</a> arg)
</pre>
<dl>
<dd> Trap input events and determine which set of UI components should be
visible based on the user's selections.
<dl>
<dt> <b>Overrides:</b>
<dd> <a href="java.awt.Component.html#action(java.awt.Event, java.lang.Object)">action</a> in class <a href="java.awt.Component.html#_top_">Component</a>
</dl>
</dl>
<a name="flushParameters()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="flushParameters"><b>flushParameters</b></a>
<pre>
public void flushParameters()
</pre>
<dl>
<dd> Collect the contents of each UI component and store it in the
<tt>ParameterDB</tt>.
<dl>
<dt> <b>See Also:</b>
<dd> <a href="ParameterDB.html#_top_">ParameterDB</a>
</dl>
</dl>
<a name="loadParams()"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a>
<a name="loadParams"><b>loadParams</b></a>
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public void loadParams()
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<dl>
<dd> This method is responsible for loading parameters on each of the phase panels
after the user opens a parameter file.
</dl>
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