153 lines
5.2 KiB
C++
153 lines
5.2 KiB
C++
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/*
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* Portable Agile C++ Classes (PACC)
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* Copyright (C) 2001-2003 by Marc Parizeau
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* http://manitou.gel.ulaval.ca/~parizeau/PACC
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Contact:
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* Laboratoire de Vision et Systemes Numeriques
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* Departement de genie electrique et de genie informatique
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* Universite Laval, Quebec, Canada, G1K 7P4
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* http://vision.gel.ulaval.ca
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*
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*/
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/*!
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* \file PACC/SVG/Transforms.hpp
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* \brief Class definition for the SVG transform.
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* \author Marc Parizeau and Michel Fortin, Laboratoire de vision et systèmes numériques, Université Laval
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* $Revision: 1.5.2.1 $
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* $Date: 2007/09/10 18:24:09 $
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*/
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#ifndef PACC_SVG_Transforms_hpp_
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#define PACC_SVG_Transforms_hpp_
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#include "SVG/Types.hpp"
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#include "Util/StringFunc.hpp"
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namespace PACC {
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namespace SVG {
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using namespace std;
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/*!\brief Coordinate tranform for graphic elements.
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* \ingroup SVG
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*/
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class Transform : public string {
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public:
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//! Return the transform which results from the concatenation of this transform with \c inTranform.
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Transform operator+(const Transform& inTransform) {
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return Transform(*this) += inTransform;
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}
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//! Append transform \c inTranform to this transform.
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Transform& operator+=(const Transform& inTransform) {
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string::operator+=(string(" ")+inTransform);
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return *this;
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}
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protected:
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//! Make transform with name \c inName and value \c inValue.
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Transform(const string &inName, const string &inValue) : string(inName+"("+inValue+")") {}
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};
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//! \brief Rotation tranform.
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//! \ingroup SVG
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class Rotate : public Transform {
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public:
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//! Make a rotation transform of angle \c inAngle.
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Rotate(float inAngle) : Transform("rotate", String::convert(inAngle)) {}
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//! make a rotation transform of angle \c inAngle from point \c inPoint.
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Rotate(float inAngle, const Point &inPoint) : Transform("rotate", String::convert(inAngle) + " " + String::convert(inPoint.x) + " " + String::convert(inPoint.y)) {}
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//! make a rotation transform of angle \c inAngle from coordinates \c inX and \c inY.
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Rotate(float inAngle, float inX, float inY) : Transform("rotate", String::convert(inAngle) + " " + String::convert(inX) + " " + String::convert(inY)) {}
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};
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/*!\brief Translation tranform.
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* \ingroup SVG
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*
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* If you want to set a new origin, you can use the translation. As an
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* example, to put the origin at (1,1), translate by (-1,-1).
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*/
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class Translate : public Transform {
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public:
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//! Make a translation transform to point \c inPoint.
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Translate(const Point &inPoint) : Transform("translate", String::convert(inPoint.x) + " " + String::convert(inPoint.y)) {}
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//! make a translation transform to relative coordinates \c inX and \c inY.
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Translate(float inX, float inY) : Transform("translate", String::convert(inX) + " " + String::convert(inY)) {}
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};
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//! \brief Scaling tranform.
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//! \ingroup SVG
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class Scale : public Transform {
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public:
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//! Make a scaling transform of scale \c inScale.
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Scale(float inScale) : Transform("scale", String::convert(inScale)) {}
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//! make a scaling transformm of scale \c inX and \c inY.
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Scale(float inX, float inY) : Transform("scale", String::convert(inX) + " " + String::convert(inY)) {}
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};
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//! \brief Horizontal skewing tranform.
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//! \ingroup SVG
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class SkewX : public Transform {
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public:
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//! Make a horizontal skewing transform of angle \c inAngle.
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SkewX(float inAngle) : Transform("skewX", String::convert(inAngle)) {}
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};
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//! \brief Vertical skewing tranform.
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//! \ingroup SVG
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class SkewY : public Transform {
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public:
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//! Make a vertical skewing transform of angle \c inAngle.
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SkewY(float inAngle) : Transform("skewY", String::convert(inAngle)) {}
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};
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//! \brief General matrix transformation.
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//! \ingroup SVG
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class MatrixTransform : public Transform {
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public:
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/*!\brief Construct a matrix transform from the six upper values of
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* the matrix.
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* \param inA .
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* \param inB .
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* \param inC .
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* \param inD .
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* \param inE .
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* \param inF .
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*
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* Transformation matrix is of the form:
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*
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* <code>[a b c]<br>
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* [d e f]<br>
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* [0 0 1]</code>
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*/
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MatrixTransform(float inA, float inB, float inC, float inD, float inE, float inF)
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: Transform("matrix", String::convert(inA) + " " + String::convert(inB) + " " + String::convert(inC) + " " + String::convert(inD) + " " + String::convert(inE) + " " + String::convert(inF)) {}
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};
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} // end of SVG namespace
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} // end of PACC namespace
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#endif
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