COSC-4P82-Final-Project/lib/beagle-3.0.3/PACC/Socket/TCPServer.hpp

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/*
* Portable Agile C++ Classes (PACC)
* Copyright (C) 2001-2003 by Marc Parizeau
* http://manitou.gel.ulaval.ca/~parizeau/PACC
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact:
* Laboratoire de Vision et Systemes Numeriques
* Departement de genie electrique et de genie informatique
* Universite Laval, Quebec, Canada, G1K 7P4
* http://vision.gel.ulaval.ca
*
*/
/*!
* \file PACC/Socket/TCPServer.hpp
* \brief Class definition for the portable multithreaded %TCP server.
* \author Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval
* $Revision: 1.5.2.1 $
* $Date: 2007/09/10 18:24:09 $
*/
#ifndef PACC_Socket_TCPServer_hpp_
#define PACC_Socket_TCPServer_hpp_
#include "Socket/TCP.hpp"
#include "Threading/Thread.hpp"
#include <vector>
namespace PACC {
namespace Socket {
class TCPServer;
/*! \brief Portable server thread.
\author Marc Parizeau, Laboratoire de vision et syst&egrave;mes num&eacute;riques, Universit&eacute; Laval
\ingroup Socket
This class defines a specialized server thread that accepts connections and process them with calls to the TCPServer::main method of its parent server. The server thread runs immediately after object initialization; there is no need to call method Thread::Run.
The user should not be considered with this class.
*/
class ServerThread : public Threading::Thread {
public:
//! Construct thread and link to server \c inServer.
ServerThread(Socket::TCPServer* inServer, double inMaxHaltDelay) : mServer(inServer), mMaxHaltDelay(inMaxHaltDelay) {run();}
//! delete thread.
~ServerThread(void) {wait();}
bool shouldTerminate(void) const;
protected:
Socket::TCPServer* mServer; //!< Pointer to parent server
double mMaxHaltDelay; //!< Maximum delay for honoring halt requests
void main(void);
};
/*! \brief Portable multithreaded %TCP server.
\author Marc Parizeau, Laboratoire de vision et syst&egrave;mes num&eacute;riques, Universit&eacute; Laval
\ingroup Socket
This class defines an abstract multithreaded %TCP server that can bind and listen to a given port using a queue of pending connection, and process these connections using a pool of pre-allocated threads. Its \c main method needs to be overloaded in order to specify the server's function. Method \c TCPServer::run is used to launch and initialize the thread pool which will process incomming connection through calls to method \c TCPServer::main. A running server may be halted through a call to method \c TCPServer::halt.
Any error during initialization raises a Socket::Exception. Exceptions during connections are first reported through std::cerr, and then ignored.
*/
class TCPServer : protected TCP, private Threading::Mutex
{
public:
//! Construct an uninitialized default server.
TCPServer(void);
//! Construct a server that binds to port \c inPortNumber with a queue of \c inMinPending connections.
TCPServer(unsigned int inPortNumber, unsigned int inMinPending=10);
//! Delete the server thread pool.
virtual ~TCPServer(void);
//! Set default server options.
void setDefaultOptions(void);
//! Bind server to port number \c inPortNumber.
void bind(unsigned int inPortNumber) {Port::bind(inPortNumber);}
//! Close the server socket.
void close(void) {Port::close();}
//! Listen for at least \c inMinPending pending connections.
void listen(unsigned int inMinPending) {Port::listen(inMinPending);}
//! Stop accepting incomming connections.
void halt(void);
//! Open a new socket.
void open(void) {Port::open();}
//! Start accepting incomming connections.
void run(unsigned int inThreads, double inMaxHaltDelay=1);
//! Wait for server termination.
void wait(void);
protected:
vector<ServerThread*> mThreadPool; //!< Pool of threads pointers
/*! \brief Main function of server.
Method should start by constructing an adequate protocol for socket descriptor \c inDescriptor. For instance, to make an echo server for the TCP protocol:
\code
using namespace std;
using namespace PACC;
class EchoTCP : public Socket::TCPServer {
public:
EchoTCP(unsigned int inPort, unsigned int inMinPending)
: Socket::TCPServer(inPort, inMinPending) {}
~EchoTCP(void) {wait();}
void main(int inDescriptor, const ServerThread* inThread) {
try {
Socket::TCP lSocket(inDescriptor);
lSocket.setSockOpt(eRecvTimeOut, 10);
lSocket.setSockOpt(eSendTimeOut, 1.5);
// loop until thread receives a cancellation request
while(!inThread->shouldTerminate()) {
string lMessage;
// receive message from client
lSocket.receiveMessage(lMessage);
// echo message to client
lSocket.sendMessage(lMessage);
}
} catch(const Socket::Exception& inError) {
// output error message and exit
cerr << inError.getMessage() << endl;
}
}
};
\endcode
In this example, the server constructs a TCP socket, sets time outs of respectivelly 10 and 1.5 seconds for receives and sends, and enters a loop where every received message is echoed to the client. This loop will exit either when method ServerThread::shouldTerminate returns true (typically after the server receives a halt request), when the client closes the connection (exception Socket::eConnectionClosed will be raised), or when a time out expires (exception Socket::eTimeOut will be raised). Note that the socket for this connection will be closed automatically by its destructor when control exits the try-clause.
*/
virtual void main(int inDescriptor, const ServerThread* inThread) = 0;
friend class ServerThread;
};
} // end of Socket namespace
} // end of PACC namespace
#endif // PACC_Socket_TCPServer_hpp_