COSC-4P82-Final-Project/lib/lilgp/htmlMan/lil-gp.ch3.htm

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<H1>
<B><FONT SIZE="5">Chapter 3</FONT></B></H1>
<PRE>
3.1 <A HREF="#3.1">Preparing the kernel</A>
3.2 <A HREF="#3.2">Building the Sample Problems</A>
3.3 <A HREF="#3.3">Running the Sample Problems</A>
3.3.1 <A HREF="#3.3.1">Symbolic Regression</A> 3.3.2 <A HREF="#3.3.2">Artificial Ant</A>
3.3.3 <A HREF="#3.3.3">Boolean 11-Multiplexer</A>
3.3.4 <A HREF="#3.3.4">Two-boxes</A> 3.3.5 <A HREF="#3.3.5">Lawnmower</A>
3.4 <A HREF="#3.4">Compiling Without the Makefile</A>
<HR></PRE>
<P>
<B><FONT SIZE="5">Compiling lil-gp<BR>
</FONT></B>
</P>
<P>
When you unpack the distribution, you should get this directory
tree:<BR>
</P>
<P>
<B>lilgp/</B>
</P>
<BLOCKQUOTE><B>app
<TABLE BORDER="0" ALIGN="DEFAULT" WIDTH="100%">
<TR>
<TD ALIGN="LEFT" VALIGN="TOP" WIDTH="10%"></TD>
<TD ALIGN="LEFT" VALIGN="TOP"><B>ant/</B> (artificial ant problem) </TD>
</TR>
<TR>
<TD ALIGN="LEFT" VALIGN="TOP" WIDTH="10%"></TD>
<TD ALIGN="LEFT" VALIGN="TOP"><B>lawnmower/ </B>(lawnmower problem) </TD>
</TR>
<TR>
<TD ALIGN="LEFT" VALIGN="TOP" WIDTH="10%"></TD>
<TD ALIGN="LEFT" VALIGN="TOP"><B>multiplexer/</B> (Boolean 11-multiplexer problem) </TD>
</TR>
<TR>
<TD ALIGN="LEFT" VALIGN="TOP" WIDTH="10%"></TD>
<TD ALIGN="LEFT" VALIGN="TOP"><B>regression/</B> (symbolic regression problem) </TD>
</TR>
<TR>
<TD ALIGN="LEFT" VALIGN="TOP" WIDTH="10%"></TD>
<TD ALIGN="LEFT" VALIGN="TOP"><B>skeleton/</B> (skeleton code for new problems) </TD>
</TR>
<TR>
<TD ALIGN="LEFT" VALIGN="TOP" WIDTH="10%"></TD>
<TD ALIGN="LEFT" VALIGN="TOP"><B>twobox/</B> (two-boxes problem) </TD>
</TR>
</TABLE>
</B>
<B>docs/</B> (documentation)
</BLOCKQUOTE>
<BLOCKQUOTE>
<B>kernel/</B> (kernel source)
</BLOCKQUOTE>
<BLOCKQUOTE>
<B> params/</B> (sample parameter files)
</BLOCKQUOTE>
<BLOCKQUOTE>
<B> aux/</B> (miscellany)<BR>
</BLOCKQUOTE>
<P>
This chapter describes how to prepare the kernel, and how to build
and run the five sample problems included in the distribution.
It assumes your system is running on some flavor of Unix, and
has the GNU <B>make</B> utility available. If you don't have
GNU make, read section 3.4 for tips on writing your own makefile
or compiling manually.<BR>
</P>
<P>
<B><A NAME="3.1">3.1 Preparing the kernel</A></B></P>
<P>
First you should examine the file <B>GNUmakefile.kernel</B> in
the <B>kernel</B> directory. At the top will be things (such
as compiler flags) that need to be set for various systems. Look
to see if you need to make any changes there.</P>
<P>
Secondly, you need to customize the timing code, since timing
relies on system calls which vary from system to system. You
need to create a pair of files, <B>event.c</B> and <B>event.h</B>.
There are three pairs of files
provided:</P>
<P>&nbsp;</P>
<P>
<B>ev_times </B>Use this if your system has the times() system
call. It will provide wall clock time, in addition to processor
time spent in user and system spaces, to (on most systems) .01
second resolution.<BR>
</P>
<P>
<B>ev_time</B> Use this if your system only has the time()
system call. It will provide wall clock time only, to the nearest
second.<BR>
</P>
<P>
<B>ev_none</B> Use this if nothing else works. It provides
no timing information at all, but will work on anything.<BR>
</P>
<P>
Copy the appropriate pair to <B>event.c</B> and <B>event.h.</B>
Under Unix, that
would be something like:<BR>
</P>
<PRE>
<B> % cp ev_times.c event.c</B>
<B> % cp ev_times.h event.h<BR>
</B></PRE>
<P>
If you do not know which to use, try them in the order listed.
If compilation fails with a message like &quot;Undefined symbol,&quot;
then try the next one. If all else fails, <B>ev_none </B>will
always work since it is not system-dependent.<BR>
</P>
<P>
<B><A NAME="3.2">3.2 Building the Sample Problems</A></B></P>
<P>
Go into the directory for the problem you want to build. Type
<B>make</B>. If all goes well, you will be left with an executable
named <B>gp</B> in the directory. You can type <B>make clean</B>
to remove all the object files in that directory, leaving only
the executable.</P>
<P>
There is a makefile in the directory of each sample problem.
Each of these &quot;include&quot;s another file, <B>Makefile.kernel</B>,
located in the kernel directory, which compiles the kernel code.
Application- specific makefile changes should be made in the
problem's directory, while modifications to the kernel should
be reflected in the kernel makefile, so that they will be visible
for all applications</P>
<P>
The application makefiles included assume use of the <B>gcc</B>
compiler. If you do not have that, you can change the makefile
to use something else. Look for the line <B>CC = gcc</B> and
change <B>gcc</B> to <B>cc</B>, or whatever the name of your C
compiler is. You may also need to change some of the compiler
flags found just beneath that.<BR>
</P>
<P>
<B><A NAME="3.3">3.3 Running the Sample Problems</A></B></P>
<P>
This section describes specific features and parameters for each
sample problem.<BR>
</P>
<P>
<B><A NAME="3.3.1">3.3.1 Symbolic Regression</A></B></P>
<P>
This uses GP to &quot;discover&quot; the function x<SUP>4</SUP>
+ x<SUP>3</SUP>+ x<SUP>2</SUP> + x, given some randomly chosen
sample points in the interval [-1, 1). In addition to the normal
output files, it creates another (with the extension &quot;.<B>fn</B>&quot;),
that has the best-of-run function evaluated at 201 points over
the interval of interest. You can use this file directly in a
plotting utility such as gnuplot to compare the evolved function
with the objective function</P>
<P>
There are three application-specific parameters.<BR>
</P>
<CENTER><TABLE BORDER="2" ALIGN="center" WIDTH="100%">
<TR>
<TD ALIGN="LEFT" VALIGN="TOP"><B>app.use_ercs</B></TD>
<TD ALIGN="LEFT" VALIGN="TOP">type: binary </TD>
<TD ALIGN="LEFT" VALIGN="TOP">If yes, an ephemeral random constant terminal (with the range
[-1; 1)) is added to the function set.</TD>
<TD ALIGN="LEFT" VALIGN="TOP">default: yes </TD>
</TR>
<TR>
<TD><B>app.fitness_cases</B></TD>
<TD>type: integer </TD>
<TD>The number of fitness cases generated (sample points in the
interval).</TD>
<TD>default: 20 </TD>
</TR>
</TABLE></CENTER>
<P>&nbsp;</P>
<P>
When this problem computes the difference between the ideal value
of the function and the value returned by the individual, large
values are capped so as not to produce infinite results. A parameter
controls the value of this cap:<BR>
</P>
<CENTER><TABLE BORDER="2" ALIGN="center" WIDTH="100%">
<TR>
<TD ALIGN="LEFT" VALIGN="TOP"><B>app.value_cutoff</B></TD>
<TD ALIGN="LEFT" VALIGN="TOP">type: double </TD>
<TD ALIGN="LEFT" VALIGN="TOP">Maximum allowed value for the difference between objective function
and evolved individual for any one fitness case. Larger values
are replaced by this number.</TD>
<TD ALIGN="LEFT" VALIGN="TOP">default: 1e15 </TD>
</TR>
</TABLE></CENTER>
<P>
You can change the objective function by editing <B>app.c</B>,
in the function <B>app_initialize().<BR>
</B>
</P>
<P>
<B><A NAME="3.3.2">3.3.2 Artificial Ant</A><BR>
</B>
</P>
<P>
This problem has three parameters:</P>
<CENTER><TABLE BORDER="2" ALIGN="center" WIDTH="100%">
<TR>
<TD><B>app.maxtime</B></TD>
<TD>type: int </TD>
<TD>Maximum number of time steps before the ant &quot;times out.&quot; </TD>
<TD>default: 400 </TD>
</TR>
<TR>
<TD ALIGN="LEFT" VALIGN="TOP"><B>app.trail</B></TD>
<TD ALIGN="LEFT" VALIGN="TOP"> type: filename </TD>
<TD ALIGN="LEFT" VALIGN="TOP">The name of a file depicting the &quot;trail&quot; of food for
this run. The first line of the file should have the x and y
dimensions. Remaining lines should have a &quot;<B>#</B>&quot;
to indicate a square with food, any other character to indicate
a blank square.</TD>
<TD ALIGN="LEFT" VALIGN="TOP">default: none </TD>
</TR>
<TR>
<TD><B>app.use_progn4</B></TD>
<TD>type: binary </TD>
<TD>Whether or not the <B>PROGN4</B> fucntion should be included
in the function set.</TD>
<TD>default: no </TD>
</TR>
</TABLE></CENTER>
<P>
<BR>
</P>
<P>
Two trail files are provided in the <B>ant/ </B>directory: <B>santafe.trl</B>
and <B>losaltos.trl</B>, both taken from Koza's first book</P>
<P>
In addition to the normal information, the <B>.bst</B> file contains
the number of time steps used by the ant, the food collected,
and a picture of the trail. Blank squares are shown by a &quot;.&quot;,
uneaten food is a &quot;<B>#</B>&quot;, squares the ant passed
through have an &quot;<B>x</B>&quot;, and the final location and
facing direction of the ant are indicated by a &quot;<B>N</B>&quot;,
&quot;<B>S</B>&quot;, &quot;<B>E</B>&quot;, or &quot;<B>W</B>&quot;
in the appropriate square.<BR>
</P>
<P>
<B><A NAME="3.3.3">3.3.3 Boolean 11-Multiplexer</A></B></P>
<P>
This problem has no parameters specific to it. The <B>.bst</B>
file contains the usual information plus a Koza-esque &quot;scoreboard,&quot;
with hits indicated by &quot;<B>*</B>&quot; and misses by &quot;<B>.</B>&quot;.
<BR>
</P>
<P>
<B><A NAME="3.3.4">3.3.4 Two-boxes</A><BR>
</B>
There are no application-specific parameters, and no problem-specific
output is generated.<BR>
</P>
<P>
<B><A NAME="3.3.5">3.3.5 Lawnmower</A></B></P>
<P>
This problem has three parameters:<BR>
</P>
<CENTER><TABLE BORDER="2" ALIGN="center" WIDTH="100%">
</TABLE></CENTER>
<P>&nbsp;</P>
<CENTER><TABLE BORDER="2" ALIGN="center" WIDTH="100%">
<TR>
<TD><B>app.use_adfs</B></TD>
<TD>type: binary </TD>
<TD>Controls whether the ADFs are used.</TD>
<TD>default: yes </TD>
</TR>
<TR>
<TD><B>app.lawn_width</B></TD>
<TD>type: int </TD>
<TD>The width of the lawn.</TD>
<TD>default: 8 </TD>
</TR>
<TR>
<TD ALIGN="LEFT" VALIGN="TOP"><B>app.lawn_height</B></TD>
<TD ALIGN="LEFT" VALIGN="TOP">type: int
</TD>
<TD ALIGN="LEFT" VALIGN="TOP">The height of the lawn.</TD>
<TD ALIGN="LEFT" VALIGN="TOP">default: 8 </TD>
</TR>
</TABLE></CENTER>
<BR>
<P>&nbsp;</P>
<P>
<B><A NAME="3.4">3.4 Compiling Without the Makefile</A><BR>
</B>
</P>
<P>
You will first need to set up the <B>event.c</B> and <B>event.h</B>
files just as if you were using a makefile. Look in the file
<B>GNUmakefile.kernel</B> in the <B>kernel</B> directory. The
first three lines (beginning <B>kobjects = main.o</B>
</P>
<P>
<B>gp.o eval.o ...</B>) list all the kernel object files that
need to be built, along with the application objects <B>function.o</B>
and <B>app.o</B>. Building all those together should produce the
executable.
</P>
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