/* * Portable Agile C++ Classes (PACC) * Copyright (C) 2001-2003 by Marc Parizeau * http://manitou.gel.ulaval.ca/~parizeau/PACC * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact: * Laboratoire de Vision et Systemes Numeriques * Departement de genie electrique et de genie informatique * Universite Laval, Quebec, Canada, G1K 7P4 * http://vision.gel.ulaval.ca * */ /*! * \file PACC/SVG/Canvas.hpp * \brief Class definition for the SVG drawing canvas. * \author Marc Parizeau and Michel Fortin, Laboratoire de vision et systèmes numériques, Université Laval * $Revision: 1.6.2.1 $ * $Date: 2007/09/10 18:24:08 $ */ #ifndef PACC_SVG_Canvas_hpp_ #define PACC_SVG_Canvas_hpp_ #include "SVG/Frame.hpp" #include "Socket/Address.hpp" #include "Socket/Cafe.hpp" namespace PACC { namespace SVG { using namespace std; /*!\brief Specialized frame to display on screen graphics. * \ingroup SVG * * A canvas opens a TCP/IP connection with a running viewer * application on the network. By default it connects to the localhost at port 61250. * * The viewer opens a window showing the canvas. Changes made to the * canvas are updated in real-time on the viewer side. */ class Canvas : public Frame { public: //! Pop canvas on viewer at address \c inAddress:inPort with title \c inTitle and size \c inSize. Canvas(const string &inTitle, const Size &inSize, const string &inAddress="localhost", unsigned int inPort=61250) : Frame(Point(0, 0), inSize), mAddress(inAddress), mPort(inPort), mSocket(0) { initCanvas(inTitle); } //! Pop canvas on viewer at address \c inAddress:inPort with title \c inTitle, size \c inSize, and style \c inStyle. Canvas(const string &inTitle, const Size &inSize, const Style &inStyle, const string &inAddress="localhost", unsigned int inPort=61250) : Frame(Point(0, 0), inSize, inStyle), mAddress(inAddress), mPort(inPort), mSocket(0) { initCanvas(inTitle); } //! Pop canvas on viewer at address \c inAddress:inPort with title \c inTitle and using frame \c inFrame. Canvas(const string &inTitle, const Frame &inFrame, const string &inAddress="localhost", unsigned int inPort=61250) : Frame(inFrame), mAddress(inAddress), mPort(inPort), mSocket(0) { initCanvas(inTitle); } //! Delete canvas. ~Canvas(void) {if(mSocket) delete mSocket;} //! Assign frame \c inFrame to this canvas. Canvas &operator=(const Frame& inFrame); //! Insert graphic primitive \c inGraphic into this canvas. Canvas &operator<<(const Primitive& inGraphic); //! Remove all primitives in this Canvas. void clear(void); //! Return title of this canvas. string getTitle() const; //! Set title of this canvas. void setTitle(const string& inTitle); //! Wait up to \c inMaxDelay seconds for the user to click a mouse button. Point waitForClick(int &outButtonClicked, double inMaxDelay=0) const; private: string mAddress; //