<!--NewPage--> <html> <head> <!-- Generated by javadoc on Sat May 10 12:20:47 1997 --> <a name="_top_"></a> <title> Class BreedFrame </title> </head> <body> <h1> Class BreedFrame </h1> <pre> <a href="java.lang.Object.html#_top_">java.lang.Object</a> | +----<a href="java.awt.Component.html#_top_">java.awt.Component</a> | +----<a href="java.awt.Container.html#_top_">java.awt.Container</a> | +----<a href="java.awt.Window.html#_top_">java.awt.Window</a> | +----<a href="java.awt.Frame.html#_top_">java.awt.Frame</a> | +----BreedFrame </pre> <hr> <dl> <dt> class <b>BreedFrame</b> <dt> extends <a href="java.awt.Frame.html#_top_">Frame</a> </dl> This frame contains a <tt>TitlePanel</tt> and a <tt>GridBagPanel</tt>. The <tt>GridBagPanel</tt> contains an array of type <tt>PhasePanel</tt> which actually house all of the UI components for breeding parameter input. <dl> <dt> <b>See Also:</b> <dd> <a href="TitlePanel.html#_top_">TitlePanel</a>, <a href="GridBagPanel.html#_top_">GridBagPanel</a>, <a href="PhasePanel.html#_top_">PhasePanel</a> </dl> <hr> <a name="index"></a> <h2> <img src="images/constructor-index.gif" width=275 height=38 alt="Constructor Index"> </h2> <dl> <dt> <img src="images/yellow-ball-small.gif" width=6 height=6 alt=" o "> <a href="#BreedFrame(int)"><b>BreedFrame</b></a>(int) <dd> Add each of the UI components needed to accept input. </dl> <h2> <img src="images/method-index.gif" width=207 height=38 alt="Method Index"> </h2> <dl> <dt> <img src="images/red-ball-small.gif" width=6 height=6 alt=" o "> <a href="#action(java.awt.Event, java.lang.Object)"><b>action</b></a>(Event, Object) <dd> Trap <tt>Button</tt> events. <dt> <img src="images/green-ball-small.gif" width=6 height=6 alt=" o "> <a href="#loadParams()"><b>loadParams</b></a>() <dd> This method is responsible for cycling through each of the phase panels and invoking their <tt>loadParams()</tt> method. </dl> <a name="constructors"></a> <h2> <img src="images/constructors.gif" width=231 height=38 alt="Constructors"> </h2> <a name="BreedFrame"></a> <a name="BreedFrame(int)"><img src="images/yellow-ball.gif" width=12 height=12 alt=" o "></a> <b>BreedFrame</b> <pre> public BreedFrame(int num) </pre> <dl> <dd> Add each of the UI components needed to accept input. <dl> <dt> <b>Parameters:</b> <dd> num - the number of breed phases entered by the user <dt> <b>See Also:</b> <dd> <a href="GridBagPanel.html#addComponent">addComponent</a> </dl> </dl> <a name="methods"></a> <h2> <img src="images/methods.gif" width=151 height=38 alt="Methods"> </h2> <a name="action(java.awt.Event, java.lang.Object)"><img src="images/red-ball.gif" width=12 height=12 alt=" o "></a> <a name="action"><b>action</b></a> <pre> public boolean action(<a href="java.awt.Event.html#_top_">Event</a> event, <a href="java.lang.Object.html#_top_">Object</a> arg) </pre> <dl> <dd> Trap <tt>Button</tt> events. If the <tt>Accept</tt> button is pressed, then <tt>hide()</tt> the <tt>BreedFrame</tt> and re-enable the <tt>Go</tt> button on the <tt>BreedingPanel</tt>. If the <tt>Cancel</tt> button is pressed, then <tt>dispose()</tt> the frame and re-enable the <tt>Go</tt> button. The <tt>Go</tt> button is disabled to prevent the user from clicking on it several times and therefore instantiating several <tt>BreedFrames</tt>. <dl> <dt> <b>Overrides:</b> <dd> <a href="java.awt.Component.html#action(java.awt.Event, java.lang.Object)">action</a> in class <a href="java.awt.Component.html#_top_">Component</a> <dt> <b>See Also:</b> <dd> <a href="BreedingPanel.html#_top_">BreedingPanel</a>, <a href="BreedingPanel.html#enableButtons">enableButtons</a> </dl> </dl> <a name="loadParams()"><img src="images/green-ball.gif" width=12 height=12 alt=" o "></a> <a name="loadParams"><b>loadParams</b></a> <pre> public static void loadParams() </pre> <dl> <dd> This method is responsible for cycling through each of the phase panels and invoking their <tt>loadParams()</tt> method. <dl> <dt> <b>See Also:</b> <dd> <a href="PhasePanel.html#loadParams">loadParams</a> </dl> </dl> </body> </html>