COSC-4P82-Final-Project/lib/beagle-3.0.3/examples/Coev/ipd/ipd/IPDEvalOp.hpp

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/*
* Open BEAGLE
* Copyright (C) 2001-2007 by Christian Gagne and Marc Parizeau
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact:
* Laboratoire de Vision et Systemes Numeriques
* Departement de genie electrique et de genie informatique
* Universite Laval, Quebec, Canada, G1K 7P4
* http://vision.gel.ulaval.ca
*
*/
/*!
* \file IPDEvalOp.hpp
* \brief Definition of the type IPDEvalOp.
* \author Christian Gagne
* \author Marc Parizeau
* $Revision: 1.14.2.1 $
* $Date: 2007/05/09 01:51:22 $
*/
/*!
* \defgroup IPD Iterated Prisoner's Dilemma Co-evolution GA Example
* \brief Iterated Prisoner's Dilemma (ipd): Co-evolution GA example with Open BEAGLE.
*
* \par Objective
* Find solutions to the iterated prisoner's dilemma that get the highest reward for
* its actions.
*
* \par Representation
* Bit strings made of 3 bits. First bit is the action to take at the first turn
* (0=defect, 1=cooperate), the second bit is the action to make knowing that
* the companion has defected at the last turn, and the third bit is the action to
* do knowing that the companion has cooperate the last turn.
*
* \par Fitness
* For each turn, the individual receives points for its action. Each evaluation is done
* on a total of 8 turns (iterations). The points given for each turn are the following:
* - 0 points if the player cooperate and the companion defects.
* - 1 points if the player defects and the companion defects.
* - 3 points if the player defects and the companion cooperate.
* - 5 points if the player cooperate and the companion cooperate.
*
*/
#ifndef IPDEvalOp_hpp
#define IPDEvalOp_hpp
#include "beagle/Coev.hpp"
#include <vector>
/*!
* \class IPDEvalOp IPDEvalOp.hpp "IPDEvalOp.hpp"
* \brief Co-evolution evaluation class operator for the iterated prisoner's dilemma.
* \ingroup IPD
*/
class IPDEvalOp : public Beagle::Coev::EvaluationOp {
public:
//! IPDEvalOp allocator type.
typedef Beagle::AllocatorT<IPDEvalOp,Beagle::Coev::EvaluationOp::Alloc>
Alloc;
//!< IPDEvalOp handle type.
typedef Beagle::PointerT<IPDEvalOp,Beagle::Coev::EvaluationOp::Handle>
Handle;
//!< IPDEvalOp bag type.
typedef Beagle::ContainerT<IPDEvalOp,Beagle::Coev::EvaluationOp::Bag>
Bag;
explicit IPDEvalOp();
virtual void evaluateSets(Beagle::Coev::EvaluationOp::EvalSetVector& ioSets);
virtual void makeSets(Beagle::Individual::Bag& ioIndivBag,
Beagle::Context::Handle ioContext);
protected:
void playIPD(const Beagle::Individual& inInd1, const Beagle::Individual& inInd2,
unsigned int& outScoreInd1, unsigned int& outScoreInd2) const;
};
#endif // IPDEvalOp_hpp