157 lines
5.4 KiB
C++
157 lines
5.4 KiB
C++
/*
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* Portable Agile C++ Classes (PACC)
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* Copyright (C) 2004 by Marc Parizeau
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* http://manitou.gel.ulaval.ca/~parizeau/PACC
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Contact:
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* Laboratoire de Vision et Systemes Numeriques
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* Departement de genie electrique et de genie informatique
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* Universite Laval, Quebec, Canada, G1K 7P4
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* http://vision.gel.ulaval.ca
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*
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*/
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/*!
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* \file PACC/Util/SignalHandler.hpp
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* \brief Class definition for the portable signal handler.
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* \author Marc Dubreuil and Christian Gagne, Laboratoire de vision et systèmes numériques, Université Laval
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* $Revision: 1.5.2.1 $
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* $Date: 2007/09/10 18:24:10 $
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*/
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#ifndef PACC_SIGNALHANDLER_HPP
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#define PACC_SIGNALHANDLER_HPP
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#include <stack>
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#include <signal.h>
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namespace PACC {
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using namespace std;
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/*!
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* \brief Portable signal handling.
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* \author Marc Dubreuil, Christian Gagne and Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval
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* \ingroup Util
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*
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* This class can be used to handle common signals. To define custom handlers,
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* it should be subclassed and virtual method SignalHandler::main should be
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* overloaded. For example, the following code snippet defines a custom
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* handler for signal SignalType::eSigInt (Ctl-C):
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\verbatim
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class SigIntHandler : public SignalHandler {
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public:
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SigIntHandler(void) {setCustomAction(eSigInt);}
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virtual void main(SignalType inType) {
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switch(inType) {
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case eSigInt:
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cout << "My custom handler!" << endl;
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exit(-1);
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default:
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cout << "Unsupported signal!" << endl;
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break;
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}
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}
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};
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\endverbatim
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Furthermore, for each signal type, a stack of actions can be managed using methods SignalHandler::pushAction and SignalHandler::popAction.
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*/
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class SignalHandler {
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public:
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//! Enumeration of supported signal types.
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enum SignalType {
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eSigAbrt=0, //!< Abort (ANSI).
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eSigFPE, //!< Floating-point exception (ANSI).
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eSigIll, //!< Illegal instruction (ANSI).
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eSigInt, //!< Interrupt (ANSI).
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eSigSegV, //!< Segmentation violation (ANSI).
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eSigTerm, //!< Termination (ANSI).
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eSigAlrm, //!< Alarm clock (POSIX).
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eSigChld, //!< Child status has changed (POSIX).
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eSigCont, //!< Continue (POSIX).
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eSigHUp, //!< Hangup (POSIX).
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eSigKill, //!< Kill, unblockable (POSIX).
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eSigPipe, //!< Broken pipe (POSIX).
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eSigQuit, //!< Quit (POSIX).
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eSigStop, //!< Stop, unblockable (POSIX).
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eSigTStp, //!< Keyboard stop (POSIX).
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eSigTrap, //!< Trace trap (POSIX).
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eSigTTin, //!< Background read from tty (POSIX).
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eSigTTou, //!< Background write to tty (POSIX).
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eSigUsr1, //!< User-defined signal 1 (POSIX).
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eSigUsr2, //!< User-defined signal 2 (POSIX).
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NSIGNALS
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};
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//! Construct this signal handler.
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SignalHandler(void) {}
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//! delete this signal handler.
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virtual ~SignalHandler(void) {}
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/*! \brief Main function of signal handler.
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This pure virtual method must be overloaded in a subclass in order to
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define custom signal actions. Argument \c inType specifies the signal
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type that must be processed for the current pending signal.
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*/
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virtual void main(SignalType inType) = 0;
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//! Pop previous action for signals of type \c inType.
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static void popAction(SignalType inType);
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//! Push current action for signals of type \c inType.
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static void pushAction(SignalType inType);
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//! Make this signal handler process future signals of type \c inType.
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void setCustomAction(SignalType inType);
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//! Make the default system action process future signals of type \c inType.
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static void setDefaultAction(SignalType inType);
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//! Specifies that future signals of type \c inType should be ignored.
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static void setIgnoreAction(SignalType inType);
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protected:
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//! Convert native signal number into a portable signal type.
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static SignalType convertFromNativeSignal(int inNativeNumber);
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//! Convert a portable signal type into a native signal number.
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static int convertToNativeSignal(SignalType inType);
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private:
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//! Pointer to signal handler function.
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typedef void (*HandlerPointer) (int);
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//! Action structure (pointer to either internal or external handler).
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struct Action {
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SignalHandler* mHandler;
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HandlerPointer mFunc;
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Action(SignalHandler* inHandler, HandlerPointer inFunc) : mHandler(inHandler), mFunc(inFunc) {}
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};
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static stack<Action> smActions[NSIGNALS]; //!< Table of signal handler stacks.
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//! Run the current custom action for native signal \c inSignal.
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static void runAction(int inSignal);
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};
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} // end of PACC namespace
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#endif
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