COSC-4P82-Final-Project/lib/beagle-3.0.3/examples/Coev/ipd/README

42 lines
1.4 KiB
Plaintext

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Iterated Prisoner's Dilemma (ipd): Co-evolution GA example with Open BEAGLE
Copyright (C) 2003
by Christian Gagne <cgagne@gmail.com>
and Marc Parizeau <parizeau@gel.ulaval.ca>
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Getting started
===============
Example is compiled in binary 'ipd'. Configuration file for first
thread/population is in file 'ipd-thread1.conf', while configuration file
for second thread/population is in file 'ipd-thread2.conf'.
Objective
=========
Find solutions to the iterated prisoner's dilemma that get the highest reward for
its actions.
Representation
==============
Bit strings made of 3 bits. First bit is the action to take at the first turn
(0=defect, 1=cooperate), the second bit is the action to make knowing that
the companion has defected at the last turn, and the third bit is the action to
do knowing that the companion has cooperate the last turn.
Fitness
=======
For each turn, the individual receives points for its action. Each evaluation is done
on a total of 8 turns (iterations). The points given for each turn are the following:
- 0 points if the player cooperate and the companion defects.
- 1 points if the player defects and the companion defects.
- 3 points if the player defects and the companion cooperate.
- 5 points if the player cooperate and the companion cooperate.