165 lines
5.4 KiB
C++
165 lines
5.4 KiB
C++
/*
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* Portable Agile C++ Classes (PACC)
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* Copyright (C) 2001-2003 by Marc Parizeau
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* http://manitou.gel.ulaval.ca/~parizeau/PACC
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Contact:
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* Laboratoire de Vision et Systemes Numeriques
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* Departement de genie electrique et de genie informatique
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* Universite Laval, Quebec, Canada, G1K 7P4
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* http://vision.gel.ulaval.ca
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*
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*/
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/*!
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* \file PACC/Socket/Port.hpp
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* \brief Class definition for the portable socket base class.
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* \author Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval
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* $Revision: 1.5.2.1 $
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* $Date: 2007/09/10 18:24:09 $
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*/
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#ifndef PACC_Socket_Port_hpp_
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#define PACC_Socket_Port_hpp_
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#include "Socket/Address.hpp"
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#include "Socket/Exception.hpp"
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namespace PACC {
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namespace Socket {
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/*!
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\brief Supported socket protocols.
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\author Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval
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\ingroup Socket
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*/
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enum Protocol {
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eTCP, //!< Transfer Control Protocol
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eUDP, //!< User Datagram Protocol
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eOther //!< Other protocol
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};
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/*!
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\brief Supported socket options.
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\author Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval
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\ingroup Socket
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*/
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enum Option {
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eKeepAlive, //!< Keep connection alive
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eLinger, //!< Time to linger on close (in seconds)
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eNoDelay, //!< Disable the Nagle algorithm for packet coalescing
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eProtocolType, //!< %Socket protocol type
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eReuseAddress, //!< Allow reuse of a TCP address without delay
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eRecvBufSize, //!< Size of receive buffer (in number of chars)
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eSendBufSize, //!< Size of send buffer (in number of chars)
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eRecvTimeOut, //!< Time out period for receive operations (in seconds)
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eSendTimeOut //!< Time out period for send operations (in seconds)
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};
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/*!
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\brief Portable socket base class.
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\author Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval
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\ingroup Socket
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This class encapsulates a cross-platform socket port descriptor (not to be confused with the port number). It can be used with both %TCP and %UDP protocols. It is usually subclassed to implement either a client or server connection. Any error raises a Socket::Exception.
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This class should be compatible with any POSIX Unix, and with any version of windows. It has been tested under Linux, MacOS X and Windows 2000/XP.
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*/
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class Port {
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public:
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//! Return socket descriptor
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int getDescriptor() const {return mDescriptor;}
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//! Return address of peer socket host.
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Address getPeerAddress(void) const;
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//! Return protocol of socket.
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Protocol getProtocol(void) const;
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//! Return address of socket host.
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Address getSockAddress(void) const;
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//! Return value of socket option \c inName.
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double getSockOpt(Option inName) const;
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//! Set socket option \c inName to value \c inValue.
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void setSockOpt(Option inName, double inValue);
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protected:
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int mDescriptor; //!< socket descriptor
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//! Construct using existing socket descriptor \c inDescriptor.
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explicit Port(int inDescriptor) throw();
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//! Construct new socket descriptor using protocol \c inProtocol (default=%TCP).
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explicit Port(Protocol inProtocol=eTCP);
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//! Close descriptor and deallocate receive buffer.
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~Port();
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//! Accept connection on bound port.
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int accept(void);
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//! Bind socket to port number \c inPortNumber.
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void bind(unsigned int inPortNumber);
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//! Close socket port.
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void close(void);
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//! Connect to peer socket \c inPeer.
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void connect(const Address& inPeer);
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//! Convert socket option \c inName to native socket option code.
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int convertToNativeOption(Option inName) const;
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//! Listen to socket using a queue of at least \c inMinPending pending connections.
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void listen(unsigned int inMaxConnections);
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//! Open new socket descriptor.
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void open(Protocol = eTCP);
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//! Receive data from connected socket.
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unsigned int receive(char* outBuffer, unsigned inMaxCount);
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//! Receive data from unconnected socket.
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unsigned int receiveFrom(char* outBuffer, unsigned inMaxCount, Address& outPeer);
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//! Send data to connected socket.
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void send(const char* inBuffer, unsigned int inCount);
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//! Send data to unconnected socket.
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void sendTo(const char* inBuffer, unsigned int inCount, const Address& inPeer);
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//! Wait for activity.
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bool waitForActivity(double inSeconds);
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private:
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//! restrict (disable) copy constructor.
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Port(const Port&);
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//! restrict (disable) assignment operator.
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void operator=(const Port&);
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};
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} // end of Socket namespace
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} // end of PACC namespace
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#endif // PACC_Socket_Port_hpp_
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