165 lines
6.4 KiB
C++
165 lines
6.4 KiB
C++
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/*
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* Portable Agile C++ Classes (PACC)
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* Copyright (C) 2001-2003 by Marc Parizeau
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* http://manitou.gel.ulaval.ca/~parizeau/PACC
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Contact:
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* Laboratoire de Vision et Systemes Numeriques
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* Departement de genie electrique et de genie informatique
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* Universite Laval, Quebec, Canada, G1K 7P4
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* http://vision.gel.ulaval.ca
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*
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*/
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/*!
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* \file PACC/Socket/TCPServer.hpp
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* \brief Class definition for the portable multithreaded %TCP server.
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* \author Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval
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* $Revision: 1.5.2.1 $
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* $Date: 2007/09/10 18:24:09 $
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*/
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#ifndef PACC_Socket_TCPServer_hpp_
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#define PACC_Socket_TCPServer_hpp_
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#include "Socket/TCP.hpp"
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#include "Threading/Thread.hpp"
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#include <vector>
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namespace PACC {
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namespace Socket {
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class TCPServer;
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/*! \brief Portable server thread.
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\author Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval
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\ingroup Socket
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This class defines a specialized server thread that accepts connections and process them with calls to the TCPServer::main method of its parent server. The server thread runs immediately after object initialization; there is no need to call method Thread::Run.
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The user should not be considered with this class.
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*/
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class ServerThread : public Threading::Thread {
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public:
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//! Construct thread and link to server \c inServer.
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ServerThread(Socket::TCPServer* inServer, double inMaxHaltDelay) : mServer(inServer), mMaxHaltDelay(inMaxHaltDelay) {run();}
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//! delete thread.
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~ServerThread(void) {wait();}
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bool shouldTerminate(void) const;
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protected:
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Socket::TCPServer* mServer; //!< Pointer to parent server
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double mMaxHaltDelay; //!< Maximum delay for honoring halt requests
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void main(void);
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};
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/*! \brief Portable multithreaded %TCP server.
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\author Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval
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\ingroup Socket
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This class defines an abstract multithreaded %TCP server that can bind and listen to a given port using a queue of pending connection, and process these connections using a pool of pre-allocated threads. Its \c main method needs to be overloaded in order to specify the server's function. Method \c TCPServer::run is used to launch and initialize the thread pool which will process incomming connection through calls to method \c TCPServer::main. A running server may be halted through a call to method \c TCPServer::halt.
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Any error during initialization raises a Socket::Exception. Exceptions during connections are first reported through std::cerr, and then ignored.
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*/
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class TCPServer : protected TCP, private Threading::Mutex
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{
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public:
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//! Construct an uninitialized default server.
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TCPServer(void);
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//! Construct a server that binds to port \c inPortNumber with a queue of \c inMinPending connections.
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TCPServer(unsigned int inPortNumber, unsigned int inMinPending=10);
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//! Delete the server thread pool.
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virtual ~TCPServer(void);
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//! Set default server options.
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void setDefaultOptions(void);
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//! Bind server to port number \c inPortNumber.
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void bind(unsigned int inPortNumber) {Port::bind(inPortNumber);}
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//! Close the server socket.
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void close(void) {Port::close();}
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//! Listen for at least \c inMinPending pending connections.
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void listen(unsigned int inMinPending) {Port::listen(inMinPending);}
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//! Stop accepting incomming connections.
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void halt(void);
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//! Open a new socket.
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void open(void) {Port::open();}
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//! Start accepting incomming connections.
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void run(unsigned int inThreads, double inMaxHaltDelay=1);
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//! Wait for server termination.
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void wait(void);
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protected:
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vector<ServerThread*> mThreadPool; //!< Pool of threads pointers
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/*! \brief Main function of server.
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Method should start by constructing an adequate protocol for socket descriptor \c inDescriptor. For instance, to make an echo server for the TCP protocol:
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\code
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using namespace std;
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using namespace PACC;
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class EchoTCP : public Socket::TCPServer {
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public:
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EchoTCP(unsigned int inPort, unsigned int inMinPending)
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: Socket::TCPServer(inPort, inMinPending) {}
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~EchoTCP(void) {wait();}
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void main(int inDescriptor, const ServerThread* inThread) {
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try {
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Socket::TCP lSocket(inDescriptor);
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lSocket.setSockOpt(eRecvTimeOut, 10);
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lSocket.setSockOpt(eSendTimeOut, 1.5);
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// loop until thread receives a cancellation request
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while(!inThread->shouldTerminate()) {
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string lMessage;
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// receive message from client
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lSocket.receiveMessage(lMessage);
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// echo message to client
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lSocket.sendMessage(lMessage);
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}
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} catch(const Socket::Exception& inError) {
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// output error message and exit
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cerr << inError.getMessage() << endl;
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}
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}
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};
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\endcode
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In this example, the server constructs a TCP socket, sets time outs of respectivelly 10 and 1.5 seconds for receives and sends, and enters a loop where every received message is echoed to the client. This loop will exit either when method ServerThread::shouldTerminate returns true (typically after the server receives a halt request), when the client closes the connection (exception Socket::eConnectionClosed will be raised), or when a time out expires (exception Socket::eTimeOut will be raised). Note that the socket for this connection will be closed automatically by its destructor when control exits the try-clause.
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*/
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virtual void main(int inDescriptor, const ServerThread* inThread) = 0;
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friend class ServerThread;
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};
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} // end of Socket namespace
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} // end of PACC namespace
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#endif // PACC_Socket_TCPServer_hpp_
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