/* * Portable Agile C++ Classes (PACC) * Copyright (C) 2001-2003 by Marc Parizeau * http://manitou.gel.ulaval.ca/~parizeau/PACC * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact: * Laboratoire de Vision et Systemes Numeriques * Departement de genie electrique et de genie informatique * Universite Laval, Quebec, Canada, G1K 7P4 * http://vision.gel.ulaval.ca * */ /*! * \file PACC/Socket/Port.hpp * \brief Class definition for the portable socket base class. * \author Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval * $Revision: 1.5.2.1 $ * $Date: 2007/09/10 18:24:09 $ */ #ifndef PACC_Socket_Port_hpp_ #define PACC_Socket_Port_hpp_ #include "Socket/Address.hpp" #include "Socket/Exception.hpp" namespace PACC { namespace Socket { /*! \brief Supported socket protocols. \author Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval \ingroup Socket */ enum Protocol { eTCP, //!< Transfer Control Protocol eUDP, //!< User Datagram Protocol eOther //!< Other protocol }; /*! \brief Supported socket options. \author Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval \ingroup Socket */ enum Option { eKeepAlive, //!< Keep connection alive eLinger, //!< Time to linger on close (in seconds) eNoDelay, //!< Disable the Nagle algorithm for packet coalescing eProtocolType, //!< %Socket protocol type eReuseAddress, //!< Allow reuse of a TCP address without delay eRecvBufSize, //!< Size of receive buffer (in number of chars) eSendBufSize, //!< Size of send buffer (in number of chars) eRecvTimeOut, //!< Time out period for receive operations (in seconds) eSendTimeOut //!< Time out period for send operations (in seconds) }; /*! \brief Portable socket base class. \author Marc Parizeau, Laboratoire de vision et systèmes numériques, Université Laval \ingroup Socket This class encapsulates a cross-platform socket port descriptor (not to be confused with the port number). It can be used with both %TCP and %UDP protocols. It is usually subclassed to implement either a client or server connection. Any error raises a Socket::Exception. This class should be compatible with any POSIX Unix, and with any version of windows. It has been tested under Linux, MacOS X and Windows 2000/XP. */ class Port { public: //! Return socket descriptor int getDescriptor() const {return mDescriptor;} //! Return address of peer socket host. Address getPeerAddress(void) const; //! Return protocol of socket. Protocol getProtocol(void) const; //! Return address of socket host. Address getSockAddress(void) const; //! Return value of socket option \c inName. double getSockOpt(Option inName) const; //! Set socket option \c inName to value \c inValue. void setSockOpt(Option inName, double inValue); protected: int mDescriptor; //!< socket descriptor //! Construct using existing socket descriptor \c inDescriptor. explicit Port(int inDescriptor) throw(); //! Construct new socket descriptor using protocol \c inProtocol (default=%TCP). explicit Port(Protocol inProtocol=eTCP); //! Close descriptor and deallocate receive buffer. ~Port(); //! Accept connection on bound port. int accept(void); //! Bind socket to port number \c inPortNumber. void bind(unsigned int inPortNumber); //! Close socket port. void close(void); //! Connect to peer socket \c inPeer. void connect(const Address& inPeer); //! Convert socket option \c inName to native socket option code. int convertToNativeOption(Option inName) const; //! Listen to socket using a queue of at least \c inMinPending pending connections. void listen(unsigned int inMaxConnections); //! Open new socket descriptor. void open(Protocol = eTCP); //! Receive data from connected socket. unsigned int receive(char* outBuffer, unsigned inMaxCount); //! Receive data from unconnected socket. unsigned int receiveFrom(char* outBuffer, unsigned inMaxCount, Address& outPeer); //! Send data to connected socket. void send(const char* inBuffer, unsigned int inCount); //! Send data to unconnected socket. void sendTo(const char* inBuffer, unsigned int inCount, const Address& inPeer); //! Wait for activity. bool waitForActivity(double inSeconds); private: //! restrict (disable) copy constructor. Port(const Port&); //! restrict (disable) assignment operator. void operator=(const Port&); }; } // end of Socket namespace } // end of PACC namespace #endif // PACC_Socket_Port_hpp_