COSC_4P82_Assignment_1/lib/beagle-3.0.3/PACC/SVG/Transforms.hpp

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/*
* Portable Agile C++ Classes (PACC)
* Copyright (C) 2001-2003 by Marc Parizeau
* http://manitou.gel.ulaval.ca/~parizeau/PACC
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact:
* Laboratoire de Vision et Systemes Numeriques
* Departement de genie electrique et de genie informatique
* Universite Laval, Quebec, Canada, G1K 7P4
* http://vision.gel.ulaval.ca
*
*/
/*!
* \file PACC/SVG/Transforms.hpp
* \brief Class definition for the SVG transform.
* \author Marc Parizeau and Michel Fortin, Laboratoire de vision et systèmes numériques, Université Laval
* $Revision: 1.5.2.1 $
* $Date: 2007/09/10 18:24:09 $
*/
#ifndef PACC_SVG_Transforms_hpp_
#define PACC_SVG_Transforms_hpp_
#include "SVG/Types.hpp"
#include "Util/StringFunc.hpp"
namespace PACC {
namespace SVG {
using namespace std;
/*!\brief Coordinate tranform for graphic elements.
* \ingroup SVG
*/
class Transform : public string {
public:
//! Return the transform which results from the concatenation of this transform with \c inTranform.
Transform operator+(const Transform& inTransform) {
return Transform(*this) += inTransform;
}
//! Append transform \c inTranform to this transform.
Transform& operator+=(const Transform& inTransform) {
string::operator+=(string(" ")+inTransform);
return *this;
}
protected:
//! Make transform with name \c inName and value \c inValue.
Transform(const string &inName, const string &inValue) : string(inName+"("+inValue+")") {}
};
//! \brief Rotation tranform.
//! \ingroup SVG
class Rotate : public Transform {
public:
//! Make a rotation transform of angle \c inAngle.
Rotate(float inAngle) : Transform("rotate", String::convert(inAngle)) {}
//! make a rotation transform of angle \c inAngle from point \c inPoint.
Rotate(float inAngle, const Point &inPoint) : Transform("rotate", String::convert(inAngle) + " " + String::convert(inPoint.x) + " " + String::convert(inPoint.y)) {}
//! make a rotation transform of angle \c inAngle from coordinates \c inX and \c inY.
Rotate(float inAngle, float inX, float inY) : Transform("rotate", String::convert(inAngle) + " " + String::convert(inX) + " " + String::convert(inY)) {}
};
/*!\brief Translation tranform.
* \ingroup SVG
*
* If you want to set a new origin, you can use the translation. As an
* example, to put the origin at (1,1), translate by (-1,-1).
*/
class Translate : public Transform {
public:
//! Make a translation transform to point \c inPoint.
Translate(const Point &inPoint) : Transform("translate", String::convert(inPoint.x) + " " + String::convert(inPoint.y)) {}
//! make a translation transform to relative coordinates \c inX and \c inY.
Translate(float inX, float inY) : Transform("translate", String::convert(inX) + " " + String::convert(inY)) {}
};
//! \brief Scaling tranform.
//! \ingroup SVG
class Scale : public Transform {
public:
//! Make a scaling transform of scale \c inScale.
Scale(float inScale) : Transform("scale", String::convert(inScale)) {}
//! make a scaling transformm of scale \c inX and \c inY.
Scale(float inX, float inY) : Transform("scale", String::convert(inX) + " " + String::convert(inY)) {}
};
//! \brief Horizontal skewing tranform.
//! \ingroup SVG
class SkewX : public Transform {
public:
//! Make a horizontal skewing transform of angle \c inAngle.
SkewX(float inAngle) : Transform("skewX", String::convert(inAngle)) {}
};
//! \brief Vertical skewing tranform.
//! \ingroup SVG
class SkewY : public Transform {
public:
//! Make a vertical skewing transform of angle \c inAngle.
SkewY(float inAngle) : Transform("skewY", String::convert(inAngle)) {}
};
//! \brief General matrix transformation.
//! \ingroup SVG
class MatrixTransform : public Transform {
public:
/*!\brief Construct a matrix transform from the six upper values of
* the matrix.
* \param inA .
* \param inB .
* \param inC .
* \param inD .
* \param inE .
* \param inF .
*
* Transformation matrix is of the form:
*
* <code>[a b c]<br>
* [d e f]<br>
* [0 0 1]</code>
*/
MatrixTransform(float inA, float inB, float inC, float inD, float inE, float inF)
: Transform("matrix", String::convert(inA) + " " + String::convert(inB) + " " + String::convert(inC) + " " + String::convert(inD) + " " + String::convert(inE) + " " + String::convert(inF)) {}
};
} // end of SVG namespace
} // end of PACC namespace
#endif