100 lines
3.5 KiB
C++
100 lines
3.5 KiB
C++
/*
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* Open BEAGLE
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* Copyright (C) 2001-2007 by Christian Gagne and Marc Parizeau
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Contact:
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* Laboratoire de Vision et Systemes Numeriques
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* Departement de genie electrique et de genie informatique
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* Universite Laval, Quebec, Canada, G1K 7P4
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* http://vision.gel.ulaval.ca
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*
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*/
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/*!
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* \file OptFctFloatMain.cpp
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* \brief Main routine for the real-valued function optimization problems.
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* \author Christian Gagne
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* $Revision: 1.3.2.1 $
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* $Date: 2007/05/11 19:13:09 $
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*/
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#include "Functions.hpp"
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#include "OptFctFloatEvalOpT.hpp"
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#include <cstdlib>
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#include <iostream>
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#include <stdexcept>
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#include <vector>
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#include <numeric>
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using namespace std;
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using namespace Beagle;
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/*!
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* \brief Main routine for the real-valued function optimization problems.
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* \param argc Number of arguments on the command-line.
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* \param argv Arguments on the command-line.
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* \return Return value of the program.
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*/
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int main(int argc, char** argv) {
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try {
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// 1. Build the system.
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System::Handle lSystem = new System;
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// 2. Build the different evaluation operators.
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OptFctFloatEvalOpT<SphereFunct>::Handle lSphereEvalOp =
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new OptFctFloatEvalOpT<SphereFunct>("SphereEvalOp");
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OptFctFloatEvalOpT<SchwefelFunct>::Handle lSchwefelEvalOp =
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new OptFctFloatEvalOpT<SchwefelFunct>("SchwefelEvalOp");
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OptFctFloatEvalOpT<F3Funct>::Handle lF3EvalOp =
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new OptFctFloatEvalOpT<F3Funct>("F3EvalOp");
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OptFctFloatEvalOpT<RosenbrockFunct>::Handle lRosenbrockEvalOp =
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new OptFctFloatEvalOpT<RosenbrockFunct>("RosenbrockEvalOp");
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OptFctFloatEvalOpT<RastriginFunct>::Handle lRastriginEvalOp =
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new OptFctFloatEvalOpT<RastriginFunct>("RastriginEvalOp");
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// 3. Instanciate the evolver and the vivarium for float vectors GA population.
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GA::FloatVector::Alloc::Handle lFVAlloc = new GA::FloatVector::Alloc;
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FitnessSimpleMin::Alloc::Handle lFitAlloc = new FitnessSimpleMin::Alloc;
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Vivarium::Handle lVivarium = new Vivarium(lFVAlloc, lFitAlloc);
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// 4. Initialize the evolver and evolve the vivarium.
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GA::EvolverFloatVector::Handle lEvolver = new GA::EvolverFloatVector(lSphereEvalOp, 5);
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lEvolver->addOperator(lSchwefelEvalOp);
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lEvolver->addOperator(lF3EvalOp);
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lEvolver->addOperator(lRosenbrockEvalOp);
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lEvolver->addOperator(lRastriginEvalOp);
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lEvolver->initialize(lSystem, argc, argv);
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lEvolver->evolve(lVivarium);
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// 5. Log best-of-run solution.
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Beagle_LogObjectM(
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lSystem->getLogger(),
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Beagle::Logger::eBasic,
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"main",
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"main",
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lVivarium->getHallOfFame()
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);
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}
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catch(Exception& inException) {
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inException.terminate(cerr);
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}
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catch(std::exception& inException) {
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cerr << "Standard exception catched:" << endl << flush;
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cerr << inException.what() << endl << flush;
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return 1;
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}
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return 0;
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}
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