/* * Copyright (C) 2024 Brett Terpstra * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include namespace fb { random::random(blt::u64 seed): seed(seed), engine(seed) { } void random::reset() { engine.seed(seed); } bool random::choice() { static std::uniform_int_distribution dist(0, 1); return dist(engine); } float random::random_float(float min, float max) { std::uniform_real_distribution dist(min, max); return dist(engine); } double random::random_double(double min, double max) { std::uniform_real_distribution dist(min, max);\ return dist(engine); } blt::u64 random::random_long(blt::u64 min, blt::u64 max) { std::uniform_int_distribution dist(min, max); return dist(engine); } blt::i32 random::random_int(blt::i32 min, blt::i32 max) { std::uniform_int_distribution dist(min, max); return dist(engine); } }