shifting
parent
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/*
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* <Short Description>
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* Copyright (C) 2024 Brett Terpstra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef GP_IMAGE_TEST_SHIFTING_H
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#define GP_IMAGE_TEST_SHIFTING_H
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void calculate_ordering();
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#endif //GP_IMAGE_TEST_SHIFTING_H
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@ -1 +1 @@
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Subproject commit 709db718275718e09b3c68bde3faa6d7c9701af8
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Subproject commit 129f6e3fb9d6524e9fd6ece47f9bf4ea6f0a1a83
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@ -0,0 +1,56 @@
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/*
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* <Short Description>
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* Copyright (C) 2024 Brett Terpstra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <shifting.h>
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#include <blt/math/vectors.h>
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#include <vector>
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#include <blt/std/hashmap.h>
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inline constexpr char from_char(char c)
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{
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return c - 'a';
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}
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struct vertex
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{
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char name;
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HASHSET<char> neighbours;
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vertex(char name, const HASHSET<char>& n): name(from_char(name))
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{
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for (const auto& v : n)
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neighbours.insert(from_char(v));
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}
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};
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std::vector<vertex> edges = {
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vertex{'a', {'i', 'e', 'b', 'j', 'h'}},
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vertex{'b', {'a', 'e', 'c', 'j'}},
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vertex{'c', {'e', 'd', 'f', 'j', 'b'}},
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vertex{'d', {'e', 'f', 'c'}},
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vertex{'e', {'h', 'f', 'd', 'c', 'b', 'a', 'i'}},
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vertex{'f', {'d', 'e', 'h', 'g', 'j', 'c'}},
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vertex{'g', {'j', 'f', 'h'}},
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vertex{'h', {'j', 'g', 'f', 'e', 'i', 'a'}},
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vertex{'i', {'e', 'a', 'h'}},
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vertex{'j', {'a', 'b', 'c', 'f', 'g', 'h'}},
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};
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void calculate_ordering()
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{
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}
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Reference in New Issue