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<title>windows::object_handle</title>
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<table cellpadding="2" width="100%"><tr><td valign="top"><img alt="asio C++ library" width="250" height="60" src="../../asio.png"></td></tr></table>
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<div class="section">
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<div class="titlepage"><div><div><h3 class="title">
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<a name="asio.reference.windows__object_handle"></a><a class="link" href="windows__object_handle.html" title="windows::object_handle">windows::object_handle</a>
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</h3></div></div></div>
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<p>
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<a class="indexterm" name="asio.indexterm.windows__object_handle"></a>
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</p>
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<p>
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Typedef for the typical usage of an object handle.
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</p>
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<pre class="programlisting"><span class="keyword">typedef</span> <span class="identifier">basic_object_handle</span> <span class="identifier">object_handle</span><span class="special">;</span>
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</pre>
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<h5>
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<a name="asio.reference.windows__object_handle.h0"></a>
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<span><a name="asio.reference.windows__object_handle.types"></a></span><a class="link" href="windows__object_handle.html#asio.reference.windows__object_handle.types">Types</a>
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</h5>
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<div class="informaltable"><table class="table">
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Name
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<p>
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Description
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</tr></thead>
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<a class="link" href="windows__basic_object_handle__rebind_executor.html" title="windows::basic_object_handle::rebind_executor"><span class="bold"><strong>rebind_executor</strong></span></a>
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</p>
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<p>
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Rebinds the handle type to another executor.
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</p>
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<td>
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<p>
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<a class="link" href="windows__basic_object_handle/executor_type.html" title="windows::basic_object_handle::executor_type"><span class="bold"><strong>executor_type</strong></span></a>
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</p>
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The type of the executor associated with the object.
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<p>
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<a class="link" href="windows__basic_object_handle/lowest_layer_type.html" title="windows::basic_object_handle::lowest_layer_type"><span class="bold"><strong>lowest_layer_type</strong></span></a>
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</p>
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</td>
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<td>
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<p>
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An object handle is always the lowest layer.
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<a class="link" href="windows__basic_object_handle/native_handle_type.html" title="windows::basic_object_handle::native_handle_type"><span class="bold"><strong>native_handle_type</strong></span></a>
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</p>
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<p>
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The native representation of a handle.
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</p>
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</td>
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</tr>
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</tbody>
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</table></div>
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<h5>
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<a name="asio.reference.windows__object_handle.h1"></a>
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<span><a name="asio.reference.windows__object_handle.member_functions"></a></span><a class="link" href="windows__object_handle.html#asio.reference.windows__object_handle.member_functions">Member Functions</a>
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</h5>
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<div class="informaltable"><table class="table">
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Name
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Description
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</tr></thead>
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<a class="link" href="windows__basic_object_handle/assign.html" title="windows::basic_object_handle::assign"><span class="bold"><strong>assign</strong></span></a>
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</p>
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</td>
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<td>
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<p>
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Assign an existing native handle to the handle.
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</p>
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<td>
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<p>
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<a class="link" href="windows__basic_object_handle/async_wait.html" title="windows::basic_object_handle::async_wait"><span class="bold"><strong>async_wait</strong></span></a>
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</p>
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</td>
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<td>
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<p>
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Start an asynchronous wait on the object handle.
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</p>
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</td>
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<td>
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<p>
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<a class="link" href="windows__basic_object_handle/basic_object_handle.html" title="windows::basic_object_handle::basic_object_handle"><span class="bold"><strong>basic_object_handle</strong></span></a> <span class="silver">[constructor]</span>
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</p>
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</td>
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<td>
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<p>
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Construct an object handle without opening it. <br> <span class="silver"> —</span><br> Construct
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an object handle on an existing native handle. <br> <span class="silver"> —</span><br> Move-construct
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an object handle from another. <br> <span class="silver"> —</span><br> Move-construct an
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object handle from a handle of another executor type.
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</p>
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</td>
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</tr>
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<td>
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<p>
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<a class="link" href="windows__basic_object_handle/cancel.html" title="windows::basic_object_handle::cancel"><span class="bold"><strong>cancel</strong></span></a>
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</p>
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</td>
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<td>
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<p>
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Cancel all asynchronous operations associated with the handle.
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</p>
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<p>
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<a class="link" href="windows__basic_object_handle/close.html" title="windows::basic_object_handle::close"><span class="bold"><strong>close</strong></span></a>
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</p>
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</td>
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<td>
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<p>
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Close the handle.
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</p>
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</td>
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<td>
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<p>
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<a class="link" href="windows__basic_object_handle/get_executor.html" title="windows::basic_object_handle::get_executor"><span class="bold"><strong>get_executor</strong></span></a>
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</p>
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</td>
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<td>
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<p>
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Get the executor associated with the object.
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</p>
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</td>
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</tr>
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<tr>
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<td>
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<p>
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<a class="link" href="windows__basic_object_handle/is_open.html" title="windows::basic_object_handle::is_open"><span class="bold"><strong>is_open</strong></span></a>
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</p>
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</td>
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<td>
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<p>
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Determine whether the handle is open.
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</p>
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</td>
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</tr>
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<tr>
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<td>
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<p>
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<a class="link" href="windows__basic_object_handle/lowest_layer.html" title="windows::basic_object_handle::lowest_layer"><span class="bold"><strong>lowest_layer</strong></span></a>
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</p>
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</td>
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<td>
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<p>
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Get a reference to the lowest layer. <br> <span class="silver"> —</span><br> Get a const
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reference to the lowest layer.
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</p>
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</td>
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</tr>
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<tr>
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<td>
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<p>
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<a class="link" href="windows__basic_object_handle/native_handle.html" title="windows::basic_object_handle::native_handle"><span class="bold"><strong>native_handle</strong></span></a>
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</p>
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</td>
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<td>
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<p>
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Get the native handle representation.
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</p>
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</td>
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</tr>
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<tr>
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<td>
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<p>
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<a class="link" href="windows__basic_object_handle/operator_eq_.html" title="windows::basic_object_handle::operator="><span class="bold"><strong>operator=</strong></span></a>
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</p>
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</td>
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<td>
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<p>
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Move-assign an object handle from another. <br> <span class="silver"> —</span><br> Move-assign
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an object handle from a handle of another executor type.
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</p>
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</td>
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</tr>
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<tr>
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<td>
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<p>
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<a class="link" href="windows__basic_object_handle/wait.html" title="windows::basic_object_handle::wait"><span class="bold"><strong>wait</strong></span></a>
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</p>
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</td>
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<td>
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<p>
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Perform a blocking wait on the object handle.
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</p>
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</td>
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</tr>
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</tbody>
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</table></div>
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<p>
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The <a class="link" href="windows__basic_object_handle.html" title="windows::basic_object_handle"><code class="computeroutput"><span class="identifier">windows</span><span class="special">::</span><span class="identifier">basic_object_handle</span></code></a> class provides
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asynchronous and blocking object-oriented handle functionality.
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</p>
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<h5>
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<a name="asio.reference.windows__object_handle.h2"></a>
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<span><a name="asio.reference.windows__object_handle.thread_safety"></a></span><a class="link" href="windows__object_handle.html#asio.reference.windows__object_handle.thread_safety">Thread
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Safety</a>
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</h5>
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<p>
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<span class="emphasis"><em>Distinct</em></span> <span class="emphasis"><em>objects:</em></span> Safe.
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</p>
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<p>
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<span class="emphasis"><em>Shared</em></span> <span class="emphasis"><em>objects:</em></span> Unsafe.
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</p>
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<h5>
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<a name="asio.reference.windows__object_handle.h3"></a>
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<span><a name="asio.reference.windows__object_handle.requirements"></a></span><a class="link" href="windows__object_handle.html#asio.reference.windows__object_handle.requirements">Requirements</a>
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</h5>
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<p>
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<span class="emphasis"><em>Header: </em></span><code class="literal">asio/windows/object_handle.hpp</code>
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</p>
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<p>
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<span class="emphasis"><em>Convenience header: </em></span><code class="literal">asio.hpp</code>
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</p>
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</div>
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<div class="copyright-footer">Copyright © 2003-2023 Christopher M. Kohlhoff<p>
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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</p>
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</div>
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<hr>
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<div class="spirit-nav">
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<a accesskey="p" href="windows__basic_stream_handle__rebind_executor/other.html"><img src="../../prev.png" alt="Prev"></a><a accesskey="u" href="../reference.html"><img src="../../up.png" alt="Up"></a><a accesskey="h" href="../../index.html"><img src="../../home.png" alt="Home"></a><a accesskey="n" href="windows__overlapped_handle.html"><img src="../../next.png" alt="Next"></a>
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