// // server.cpp // ~~~~~~~~~~ // // Copyright (c) 2003-2023 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include #include #include #include #include #include #include #include #include "asio.hpp" using asio::ip::tcp; // Class to manage the memory to be used for handler-based custom allocation. // It contains a single block of memory which may be returned for allocation // requests. If the memory is in use when an allocation request is made, the // allocator delegates allocation to the global heap. class handler_memory : private boost::noncopyable { public: handler_memory() : in_use_(false) { } void* allocate(std::size_t size) { if (!in_use_ && size < storage_.size) { in_use_ = true; return storage_.address(); } else { return ::operator new(size); } } void deallocate(void* pointer) { if (pointer == storage_.address()) { in_use_ = false; } else { ::operator delete(pointer); } } private: // Storage space used for handler-based custom memory allocation. boost::aligned_storage<1024> storage_; // Whether the handler-based custom allocation storage has been used. bool in_use_; }; // The allocator to be associated with the handler objects. This allocator only // needs to satisfy the C++11 minimal allocator requirements, plus rebind when // targeting C++03. template class handler_allocator { public: typedef T value_type; explicit handler_allocator(handler_memory& mem) : memory_(mem) { } template handler_allocator(const handler_allocator& other) : memory_(other.memory_) { } template struct rebind { typedef handler_allocator other; }; bool operator==(const handler_allocator& other) const { return &memory_ == &other.memory_; } bool operator!=(const handler_allocator& other) const { return &memory_ != &other.memory_; } T* allocate(std::size_t n) const { return static_cast(memory_.allocate(sizeof(T) * n)); } void deallocate(T* p, std::size_t /*n*/) const { return memory_.deallocate(p); } //private: // The underlying memory. handler_memory& memory_; }; class session : public boost::enable_shared_from_this { public: session(asio::io_context& io_context) : socket_(io_context) { } tcp::socket& socket() { return socket_; } void start() { socket_.async_read_some(asio::buffer(data_), asio::bind_allocator( handler_allocator(handler_memory_), boost::bind(&session::handle_read, shared_from_this(), asio::placeholders::error, asio::placeholders::bytes_transferred))); } void handle_read(const asio::error_code& error, size_t bytes_transferred) { if (!error) { asio::async_write(socket_, asio::buffer(data_, bytes_transferred), asio::bind_allocator( handler_allocator(handler_memory_), boost::bind(&session::handle_write, shared_from_this(), asio::placeholders::error))); } } void handle_write(const asio::error_code& error) { if (!error) { socket_.async_read_some(asio::buffer(data_), asio::bind_allocator( handler_allocator(handler_memory_), boost::bind(&session::handle_read, shared_from_this(), asio::placeholders::error, asio::placeholders::bytes_transferred))); } } private: // The socket used to communicate with the client. tcp::socket socket_; // Buffer used to store data received from the client. boost::array data_; // The memory to use for handler-based custom memory allocation. handler_memory handler_memory_; }; typedef boost::shared_ptr session_ptr; class server { public: server(asio::io_context& io_context, short port) : io_context_(io_context), acceptor_(io_context, tcp::endpoint(tcp::v4(), port)) { session_ptr new_session(new session(io_context_)); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, asio::placeholders::error)); } void handle_accept(session_ptr new_session, const asio::error_code& error) { if (!error) { new_session->start(); } new_session.reset(new session(io_context_)); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, asio::placeholders::error)); } private: asio::io_context& io_context_; tcp::acceptor acceptor_; }; int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: server \n"; return 1; } asio::io_context io_context; using namespace std; // For atoi. server s(io_context, atoi(argv[1])); io_context.run(); } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << "\n"; } return 0; }