// // stream_server.cpp // ~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2023 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include #include #include #include #include #include #include "asio.hpp" #if defined(ASIO_HAS_LOCAL_SOCKETS) using asio::local::stream_protocol; class session : public boost::enable_shared_from_this { public: session(asio::io_context& io_context) : socket_(io_context) { } stream_protocol::socket& socket() { return socket_; } void start() { socket_.async_read_some(asio::buffer(data_), boost::bind(&session::handle_read, shared_from_this(), asio::placeholders::error, asio::placeholders::bytes_transferred)); } void handle_read(const asio::error_code& error, size_t bytes_transferred) { if (!error) { asio::async_write(socket_, asio::buffer(data_, bytes_transferred), boost::bind(&session::handle_write, shared_from_this(), asio::placeholders::error)); } } void handle_write(const asio::error_code& error) { if (!error) { socket_.async_read_some(asio::buffer(data_), boost::bind(&session::handle_read, shared_from_this(), asio::placeholders::error, asio::placeholders::bytes_transferred)); } } private: // The socket used to communicate with the client. stream_protocol::socket socket_; // Buffer used to store data received from the client. boost::array data_; }; typedef boost::shared_ptr session_ptr; class server { public: server(asio::io_context& io_context, const std::string& file) : io_context_(io_context), acceptor_(io_context, stream_protocol::endpoint(file)) { session_ptr new_session(new session(io_context_)); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, asio::placeholders::error)); } void handle_accept(session_ptr new_session, const asio::error_code& error) { if (!error) { new_session->start(); } new_session.reset(new session(io_context_)); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, asio::placeholders::error)); } private: asio::io_context& io_context_; stream_protocol::acceptor acceptor_; }; int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: stream_server \n"; std::cerr << "*** WARNING: existing file is removed ***\n"; return 1; } asio::io_context io_context; std::remove(argv[1]); server s(io_context, argv[1]); io_context.run(); } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << "\n"; } return 0; } #else // defined(ASIO_HAS_LOCAL_SOCKETS) # error Local sockets not available on this platform. #endif // defined(ASIO_HAS_LOCAL_SOCKETS)