// // server.cpp // ~~~~~~~~~~ // // Copyright (c) 2003-2023 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include "server.hpp" #include #include #include namespace http { namespace server3 { server::server(const std::string& address, const std::string& port, const std::string& doc_root, std::size_t thread_pool_size) : thread_pool_size_(thread_pool_size), signals_(io_context_), acceptor_(io_context_), new_connection_(), request_handler_(doc_root) { // Register to handle the signals that indicate when the server should exit. // It is safe to register for the same signal multiple times in a program, // provided all registration for the specified signal is made through Asio. signals_.add(SIGINT); signals_.add(SIGTERM); #if defined(SIGQUIT) signals_.add(SIGQUIT); #endif // defined(SIGQUIT) signals_.async_wait(boost::bind(&server::handle_stop, this)); // Open the acceptor with the option to reuse the address (i.e. SO_REUSEADDR). asio::ip::tcp::resolver resolver(io_context_); asio::ip::tcp::endpoint endpoint = *resolver.resolve(address, port).begin(); acceptor_.open(endpoint.protocol()); acceptor_.set_option(asio::ip::tcp::acceptor::reuse_address(true)); acceptor_.bind(endpoint); acceptor_.listen(); start_accept(); } void server::run() { // Create a pool of threads to run all of the io_contexts. std::vector > threads; for (std::size_t i = 0; i < thread_pool_size_; ++i) { boost::shared_ptr thread(new asio::thread( boost::bind(&asio::io_context::run, &io_context_))); threads.push_back(thread); } // Wait for all threads in the pool to exit. for (std::size_t i = 0; i < threads.size(); ++i) threads[i]->join(); } void server::start_accept() { new_connection_.reset(new connection(io_context_, request_handler_)); acceptor_.async_accept(new_connection_->socket(), boost::bind(&server::handle_accept, this, asio::placeholders::error)); } void server::handle_accept(const asio::error_code& e) { if (!e) { new_connection_->start(); } start_accept(); } void server::handle_stop() { io_context_.stop(); } } // namespace server3 } // namespace http