LookAtMySuitBot/js/node_modules/minecraft-data/typings/index-template.d.ts

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2023-12-24 20:08:39 -05:00
export interface Version {
// Returns true if the current version is greater than or equal to the `other` version's dataVersion
['>='](other: string): boolean
// Returns true if the current version is greater than the `other` version's dataVersion
['>'](other: string): boolean
// Returns true if the current version is less than the `other` version's dataVersion
['<'](other: string): boolean
// Returns true if the current version is less than than or equal to the `other` version's dataVersion
['<='](other: string): boolean
// Returns true if the current version is equal to the `other` version's dataVersion
['=='](other: string): boolean
type: 'pc' | 'bedrock'
}
export interface VersionSet {
pc: { [version: string]: Version }
bedrock: { [version: string]: Version }
}
export interface SupportedVersions {
pc: string[]
bedrock: string[]
}
export interface Schemas {
biomes: object
blocks: object
effects: object
entities: object
instruments: object
items: object
materials: object
protocol: object
protocolVersions: object
recipes: object
version: object
windows: object
foods: object
blockLoot: object
entityLoot: object
}
export interface LoginPacket {
entityId: number
/**
* introduced in Minecraft 1.16.2
*/
isHardcore?: boolean
gameMode: number
/**
* Introduced in Minecraft 1.17
*/
previousGameMode?: number
/**
* Introduced in Minecraft 1.17
*/
worldNames?: string[]
/**
* Introduced in Minecraft 1.17
*/
dimensionCodec?: object
dimension: object
/**
* Introduced in Minecraft 1.17
*/
worldName?: string
hashedSeed: number
maxPlayers: number
viewDistance: number
/**
* Introduced in Minecraft 1.18
*/
simulationDistance?: number
reducedDebugInfo: boolean
enableRespawnScreen: boolean
/**
* Introduced in Minecraft 1.17
*/
isDebug?: boolean
/**
* Introduced in Minecraft 1.17
*/
isFlat?: boolean
}
export interface IndexedData {
isOlderThan(version: string): boolean
isNewerOrEqualTo(version: string): boolean
blocks: { [id: number]: Block }
blocksByName: { [name: string]: Block }
blocksByStateId: { [id: number]: Block }
blocksArray: Block[]
blockMappings: {
pc: { name: string, states: Record<string, string | number> },
pe: { name: string, states: Record<string, string | number> }
}[]
/**
* Bedrock edition only
*/
blockStates?: { name: string; states: object; version: number }[]
/**
* id is the shape id of the block converted to a string
*/
blockCollisionShapes: { blocks: { [name: string]: number | number[] }; shapes: { [id: string]: [number[]] } }
loginPacket: LoginPacket
items: { [id: number]: Item }
itemsByName: { [name: string]: Item }
itemsArray: Item[]
foods: { [id: number]: Food }
foodsByName: { [name: string]: Food }
foodsArray: Food[]
biomes: { [id: number]: Biome }
biomesArray: Biome[]
biomesByName: { [name: string]: Biome }
recipes: { [id: number]: Recipe[] }
instruments: { [id: number]: Instrument }
instrumentsArray: Instrument[]
materials: { [name: string]: Material }
mobs: { [id: number]: Entity }
objects: { [id: number]: Entity }
entities: { [id: number]: Entity }
entitiesByName: { [name: string]: Entity }
entitiesArray: Entity[]
enchantments: { [id: number]: Enchantment }
enchantmentsByName: { [name: string]: Enchantment }
enchantmentsArray: Enchantment[]
/**
* Bedrock edition only
*/
defaultSkin?: object
protocol: object
protocolComments: object
/**
* Bedrock edition only
*/
protocolYaml?: string[]
windows: { [id: string]: Window }
windowsByName: { [name: string]: Window }
windowsArray: Window[]
effects: { [id: number]: Effect }
effectsByName: { [name: string]: Effect }
effectsArray: Effect[]
particles: { [id: number]: Particle }
particlesByName: { [name: string]: Particle }
particlesArray: Particle[]
attributes: { [resource: string]: string }
attributesByName: { [name: string]: string }
attributesArray: Attribute[]
commands: {}
version: Version
type: 'pc' | 'bedrock'
language: { [key: string]: string }
blockLoot: { [name: string]: BlockLootEntry }
entityLoot: { [name: string]: EntityLootEntry }
mapIcons: { [id: number]: MapIcon }
mapIconsByName: { [name: string]: MapIcon }
mapIconsArray: MapIcon[]
tints: Tints
}
const versions: {
[key in keyof SupportedVersions]: Version[]
}
const versionsByMinecraftVersion: VersionSet
const preNettyVersionsByProtocolVersion: VersionSet
const postNettyVersionsByProtocolVersion: VersionSet
const supportedVersions: SupportedVersions
const legacy: { pc: { blocks: { [id: string]: string } } }
const schemas: Schemas