104 lines
4.4 KiB
JavaScript
104 lines
4.4 KiB
JavaScript
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"use strict";
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.emptyInventory = exports.emptyInventoryIfFull = void 0;
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const Util_1 = require("./Util");
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const mineflayer_pathfinder_1 = require("mineflayer-pathfinder");
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const util_1 = require("util");
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function getClosestChest(bot, chestLocations) {
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let chest = null;
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let distance = 0;
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for (const c of chestLocations) {
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const dist = c.distanceTo(bot.entity.position);
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if (chest == null || dist < distance) {
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chest = c;
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distance = dist;
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}
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}
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if (chest != null) {
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chestLocations.splice(chestLocations.indexOf(chest), 1);
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}
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return chest;
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}
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function emptyInventoryIfFull(bot, chestLocations, itemFilter, cb) {
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return __awaiter(this, void 0, void 0, function* () {
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// @ts-expect-error
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if (cb != null)
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return (0, util_1.callbackify)(emptyInventoryIfFull)(bot, chestLocations, cb);
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if (bot.inventory.emptySlotCount() > 0)
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return;
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return yield emptyInventory(bot, chestLocations, itemFilter);
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});
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}
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exports.emptyInventoryIfFull = emptyInventoryIfFull;
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function emptyInventory(bot, chestLocations, itemFilter, cb) {
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return __awaiter(this, void 0, void 0, function* () {
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// @ts-expect-error
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if (cb != null)
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return (0, util_1.callbackify)(emptyInventory)(bot, chestLocations, cb);
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if (chestLocations.length === 0) {
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throw (0, Util_1.error)('NoChests', 'There are no defined chest locations!');
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}
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// Shallow clone so we can safely remove chests from the list that are full.
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chestLocations = [...chestLocations];
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while (true) {
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const chest = getClosestChest(bot, chestLocations);
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if (chest == null) {
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throw (0, Util_1.error)('NoChests', 'All chests are full.');
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}
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const hasRemaining = yield tryEmptyInventory(bot, chest, itemFilter);
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if (!hasRemaining)
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return;
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}
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});
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}
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exports.emptyInventory = emptyInventory;
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function tryEmptyInventory(bot, chestLocation, itemFilter, cb) {
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return __awaiter(this, void 0, void 0, function* () {
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// @ts-expect-error
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if (cb != null)
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return (0, util_1.callbackify)(tryEmptyInventory)(bot, chestLocation, itemFilter, cb);
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yield gotoChest(bot, chestLocation);
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return yield placeItems(bot, chestLocation, itemFilter);
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});
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}
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function gotoChest(bot, location, cb) {
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return __awaiter(this, void 0, void 0, function* () {
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// @ts-expect-error
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if (cb != null)
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return (0, util_1.callbackify)(gotoChest)(bot, location);
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yield bot.pathfinder.goto(new mineflayer_pathfinder_1.goals.GoalGetToBlock(location.x, location.y, location.z));
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});
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}
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function placeItems(bot, chestPos, itemFilter, cb) {
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return __awaiter(this, void 0, void 0, function* () {
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// @ts-expect-error
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if (cb != null)
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return (0, util_1.callbackify)(placeItems)(bot, chestPos, itemFilter, cb);
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const chestBlock = bot.blockAt(chestPos);
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if (chestBlock == null) {
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throw (0, Util_1.error)('UnloadedChunk', 'Chest is in an unloaded chunk!');
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}
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const chest = yield bot.openChest(chestBlock);
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for (const item of bot.inventory.items()) {
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if (!itemFilter(item))
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continue;
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// @ts-expect-error; A workaround for checking if the chest is already full
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if (chest.firstEmptyContainerSlot() === null) {
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// We have items that didn't fit.
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return true;
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}
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yield chest.deposit(item.type, item.metadata, item.count);
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}
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return false;
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});
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}
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