LookAtMySuitBot/js/node_modules/mineflayer/examples/anvil.js

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2023-12-24 20:08:39 -05:00
/**
* This example demonstrates how to use anvils w/ mineflayer
* the options are: (<Option> are required, [<Option>] are optional)
* 1. "anvil combine <itemName1> <itemName2> [<name>]"
* 2. "anvil rename <itemName> <name>"
*
* to use this:
* /op anvilman
* /gamemode anvilman creative
* /xp set anvilman 999 levels
*
* Put an anvil near the bot
* Give him a sword and an enchanted book
* say list
* say xp
* say anvil combine diamond_sword enchanted_book
*/
const mineflayer = require('mineflayer')
if (process.argv.length < 4 || process.argv.length > 6) {
console.log('Usage : node anvil.js <host> <port> [<name>] [<password>]')
process.exit(1)
}
const bot = mineflayer.createBot({
host: process.argv[2],
port: parseInt(process.argv[3]),
username: process.argv[4] ? process.argv[4] : 'anvilman',
password: process.argv[5]
})
bot.on('chat', async (username, message) => {
const command = message.split(' ')
switch (true) {
case /^list$/.test(message):
sayItems()
break
case /^toss \w+$/.test(message):
// toss name
// ex: toss diamond
tossItem(command[1])
break
case /^xp$/.test(message):
bot.chat(bot.experience.level)
break
case /^gamemode$/.test(message):
bot.chat(bot.game.gameMode)
break
case /^anvil combine \w+ \w+$/.test(message): // anvil firstSlot secondSlot
combine(bot, command[2], command[3])
break
case /^anvil combine \w+ \w+ (.+)$/.test(message): // anvil firstSlot secondSlot name
combine(bot, command[2], command[3], command.slice(4).join(' '))
break
case /^anvil rename \w+ (.+)/.test((message)):
rename(bot, command[2], command.slice(3).join(' '))
break
}
})
async function tossItem (name, amount) {
amount = parseInt(amount, 10)
const item = itemByName(name)
if (!item) {
bot.chat(`I have no ${name}`)
} else {
try {
if (amount) {
await bot.toss(item.type, null, amount)
bot.chat(`tossed ${amount} x ${name}`)
} else {
await bot.tossStack(item)
bot.chat(`tossed ${name}`)
}
} catch (err) {
bot.chat(`unable to toss: ${err.message}`)
}
}
}
function itemByName (name) {
return bot.inventory.items().filter(item => item.name === name)[0]
}
function itemToString (item) {
if (item) {
return `${item.name} x ${item.count}`
} else {
return '(nothing)'
}
}
function sayItems (items = bot.inventory.items()) {
const output = items.map(itemToString).join(', ')
if (output) {
bot.chat(output)
} else {
bot.chat('empty')
}
}
function getAnvilIds () {
const matchingBlocks = [bot.registry.blocksByName.anvil.id]
if (bot.registry.blocksByName?.chipped_anvil) {
matchingBlocks.push(bot.registry.blocksByName.chipped_anvil.id)
matchingBlocks.push(bot.registry.blocksByName.damaged_anvil.id)
}
return matchingBlocks
}
async function rename (bot, itemName, name) {
const anvilBlock = bot.findBlock({
matching: getAnvilIds()
})
const anvil = await bot.openAnvil(anvilBlock)
try {
await anvil.rename(itemByName(itemName), name)
bot.chat('Anvil used successfully.')
} catch (err) {
bot.chat(err.message)
}
anvil.close()
}
async function combine (bot, itemName1, itemName2, name) {
const anvilBlock = bot.findBlock({
matching: getAnvilIds()
})
const anvil = await bot.openAnvil(anvilBlock)
try {
bot.chat('Using the anvil...')
await anvil.combine(itemByName(itemName1), itemByName(itemName2), name)
bot.chat('Anvil used successfully.')
} catch (err) {
bot.chat(err.message)
}
anvil.close()
}
bot.on('error', console.log)