58 lines
2.0 KiB
JavaScript
58 lines
2.0 KiB
JavaScript
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// This example will shoot the player that said "fire" in chat, when it is said in chat.
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const mineflayer = require('mineflayer')
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if (process.argv.length < 4 || process.argv.length > 6) {
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console.log('Usage : node crossbower.js <host> <port> [<name>] [<password>]')
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process.exit(1)
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}
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const bot = mineflayer.createBot({
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host: process.argv[2],
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port: parseInt(process.argv[3]),
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username: process.argv[4] ? process.argv[4] : 'crossbower',
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password: process.argv[5]
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})
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bot.on('spawn', function () {
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bot.chat(`/give ${bot.username} crossbow{Enchantments:[{id:quick_charge,lvl:3},{id:unbreaking,lvl:3}]} 1`) // Test with fast charge
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// bot.chat(`/give ${bot.username} crossbow 1`) // Test with slow charge
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bot.chat(`/give ${bot.username} minecraft:arrow 64`)
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})
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bot.on('chat', async (username, message) => {
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if (message === 'fire') {
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// Check if weapon is equipped
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const slotID = bot.getEquipmentDestSlot('hand')
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if (bot.inventory.slots[slotID] === null || bot.inventory.slots[slotID].name !== 'crossbow') {
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const weaponFound = bot.inventory.items().find(item => item.name === 'crossbow')
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if (weaponFound) {
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await bot.equip(weaponFound, 'hand')
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} else {
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console.log('No weapon in inventory')
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return
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}
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}
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const isEnchanted = bot.heldItem.nbt.value.Enchantments ? bot.heldItem.nbt.value.Enchantments.value.value.find(enchant => enchant.id.value === 'quick_charge') : undefined
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const timeForCharge = 1250 - ((isEnchanted ? isEnchanted.lvl.value : 0) * 250)
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bot.activateItem() // charge
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await sleep(timeForCharge) // wait for crossbow to charge
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bot.deactivateItem() // raise weapon
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try {
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bot.lookAt(bot.players[username].entity.position, true)
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await bot.waitForTicks(5) // wait for lookat to finish
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bot.activateItem() // fire
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bot.deactivateItem()
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} catch (err) {
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bot.chat('Player disappeared, crossbow is charged now.')
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}
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}
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})
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function sleep (ms) {
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return new Promise(resolve => setTimeout(resolve, ms))
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}
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