LookAtMySuitBot/js/node_modules/mineflayer/examples/screenshot-with-node-canvas.../screenshot.js

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JavaScript
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2023-12-24 20:08:39 -05:00
/*
*
* A simple a simple Screenshot demo for https://github.com/PrismarineJS/prismarine-viewer
*
*/
const mineflayer = require('mineflayer')
const { Viewer, WorldView, getBufferFromStream } = require('prismarine-viewer').viewer
global.Worker = require('worker_threads').Worker
const THREE = require('three')
const { createCanvas } = require('node-canvas-webgl/lib')
const fs = require('fs').promises
const { Vec3 } = require('vec3')
const { EventEmitter } = require('events')
if (process.argv.length < 4 || process.argv.length > 6) {
console.log('Usage : node screenshot.js <host> <port> [<name>] [<password>]')
process.exit(1)
}
const bot = mineflayer.createBot({
host: process.argv[2],
port: parseInt(process.argv[3]),
username: process.argv[4] ? process.argv[4] : 'screenshot',
password: process.argv[5]
})
bot.on('spawn', async () => {
await bot.waitForChunksToLoad()
const camera = new Camera(bot)
camera.on('ready', async () => {
await camera.takePicture(new Vec3(1, -0.2, 0), 'screenshot1')
})
})
bot.on('error', (err) => {
console.error(err)
})
class Camera extends EventEmitter {
constructor (bot) {
super()
this.bot = bot
this.viewDistance = 4
this.width = 512
this.height = 512
this.canvas = createCanvas(this.width, this.height)
this.renderer = new THREE.WebGLRenderer({ canvas: this.canvas })
this.viewer = new Viewer(this.renderer)
this._init().then(() => {
this.emit('ready')
})
}
async _init () {
const botPos = this.bot.entity.position
const center = new Vec3(botPos.x, botPos.y + 10, botPos.z)
this.viewer.setVersion(this.bot.version)
// Load world
const worldView = new WorldView(this.bot.world, this.viewDistance, center)
this.viewer.listen(worldView)
this.viewer.camera.position.set(center.x, center.y, center.z)
await worldView.init(center)
}
async takePicture (direction, name) {
const cameraPos = new Vec3(this.viewer.camera.position.x, this.viewer.camera.position.y, this.viewer.camera.position.z)
const point = cameraPos.add(direction)
this.viewer.camera.lookAt(point.x, point.y, point.z)
console.info('Waiting for world to load')
await new Promise(resolve => setTimeout(resolve, 5000))
this.renderer.render(this.viewer.scene, this.viewer.camera)
const imageStream = this.canvas.createJPEGStream({
bufsize: 4096,
quality: 100,
progressive: false
})
const buf = await getBufferFromStream(imageStream)
let stats
try {
stats = await fs.stat('./screenshots')
} catch (e) {
if (!stats?.isDirectory()) {
await fs.mkdir('./screenshots')
}
}
await fs.writeFile(`screenshots/${name}.jpg`, buf)
console.log('saved', name)
}
}