LookAtMySuitBot/js/node_modules/prismarine-auth/README.md

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2023-12-24 20:08:39 -05:00
# prismarine-auth
[![NPM version](https://img.shields.io/npm/v/prismarine-auth.svg)](http://npmjs.com/package/prismarine-auth)
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Quickly and easily obtain auth tokens to authenticate with Microsoft/Xbox/Minecraft/Mojang
## Installation
```shell
npm install prismarine-auth
```
## Usage
### Authflow
**Parameters**
- username? {String} - Username for authentication
- cacheDirectory? {String | Function} - Where we will store your tokens (optional) or a factory function that returns a cache.
- options {Object?}
- [flow] {enum} Required if options is specified - see [API.md](docs/API.md) for options
- [password] {string} - If passed we will do password based authentication.
- [authTitle] {string} - See the [API.md](docs/API.md)
- [deviceType] {string} - See the [API.md](docs/API.md)
- onMsaCode {Function} - (For device code auth) What we should do when we get the code. Useful for passing the code to another function.
[View more examples](https://github.com/PrismarineJS/prismarine-auth/tree/master/examples)
### Examples
### getMsaToken
```js
const { Authflow, Titles } = require('prismarine-auth')
const userIdentifier = 'unique identifier for caching'
const cacheDir = './' // You can leave this as undefined unless you want to specify a caching directory
const flow = new Authflow(userIdentifier, cacheDir)
// Get a auth token, then log it
flow.getMsaToken().then(console.log)
```
### getXboxToken
See [docs/API.md](docs/API.md)
### getMinecraftJavaToken
```js
const { Authflow, Titles } = require('prismarine-auth')
const userIdentifier = 'any unique identifier'
const cacheDir = './' // You can leave this as undefined unless you want to specify a caching directory
const flow = new Authflow(userIdentifier, cacheDir)
// Get a Minecraft Java Edition auth token, then log it
flow.getMinecraftJavaToken().then(console.log)
```
### Expected Response
```json
{
"token": "ey....................",
"entitlements": {},
"profile": {
"id": "b945b6ed99b548675309473a69661b9a",
"name": "Usname",
"skins": [ [Object] ],
"capes": []
}
}
```
### getMinecraftBedrockToken
See [docs/API.md](docs/API.md) and [example](examples).
## API
See [docs/API.md](docs/API.md)
## Debugging
You can enable some debugging output using the `DEBUG` enviroment variable. Through node.js, you can add `process.env.DEBUG = 'prismarine-auth'` at the top of your code.
## Testing
Simply run `npm test` or `yarn test`
## License
[MIT](LICENSE)