module.exports = mcDataToNode function mcDataToNode (mcData) { const indexes = require('./indexes.js')(mcData) return { blocks: indexes.blocksById, blocksByName: indexes.blocksByName, blocksArray: mcData.blocks, blocksByStateId: indexes.blocksByStateId, blockMappings: mcData.blockMappings, blockStates: mcData.blockStates, // bedrock blockCollisionShapes: mcData.blockCollisionShapes, biomes: indexes.biomesById, biomesByName: indexes.biomesByName, biomesArray: mcData.biomes, items: indexes.itemsById, itemsByName: indexes.itemsByName, itemsArray: mcData.items, foods: indexes.foodsById, foodsByName: indexes.foodsByName, foodsArray: mcData.foods, recipes: mcData.recipes, instruments: indexes.instrumentsById, instrumentsArray: mcData.instruments, materials: mcData.materials, enchantments: indexes.enchantmentsById, enchantmentsByName: indexes.enchantmentsByName, enchantmentsArray: mcData.enchantments, mobs: indexes.mobsById, objects: indexes.objectsById, entities: indexes.entitiesById, entitiesByName: indexes.entitiesByName, entitiesArray: mcData.entities, windows: indexes.windowsById, windowsByName: indexes.windowsByName, windowsArray: mcData.windows, protocol: mcData.protocol, protocolComments: mcData.protocolComments, protocolYaml: [mcData.proto, mcData.types], // bedrock defaultSkin: mcData.steve, // bedrock version: mcData.version, effects: indexes.effectsById, effectsByName: indexes.effectsByName, effectsArray: mcData.effects, attributes: indexes.attributesByResource, attributesByName: indexes.attributesByName, attributesArray: mcData.attributes, particles: indexes.particlesById, particlesByName: indexes.particlesByName, particlesArray: mcData.particles, language: mcData.language, blockLoot: indexes.blockLootByName, blockLootArray: mcData.blockLoot, entityLoot: indexes.entityLootByName, entityLootArray: mcData.entityLoot, commands: mcData.commands, loginPacket: mcData.loginPacket, mapIcons: indexes.mapIconsById, mapIconsByName: indexes.mapIconsByName, mapIconsArray: mcData.mapIcons, tints: mcData.tints } }