const mineflayer = require('mineflayer') const { pathfinder, Movements } = require('mineflayer-pathfinder') const { GoalNear, GoalBlock, GoalXZ, GoalY, GoalInvert, GoalFollow, GoalBreakBlock } = require('mineflayer-pathfinder').goals if (process.argv.length > 6) { console.log('Usage : node example.js [] [] [] []') process.exit(1) } const bot = mineflayer.createBot({ host: process.argv[2] || 'localhost', port: parseInt(process.argv[3]) || 25565, username: process.argv[4] || 'pathfinder', password: process.argv[5] }) bot.loadPlugin(pathfinder) bot.once('spawn', () => { // We create different movement generators for different type of activity const defaultMove = new Movements(bot) bot.on('path_update', (r) => { const nodesPerTick = (r.visitedNodes * 50 / r.time).toFixed(2) console.log(`I can get there in ${r.path.length} moves. Computation took ${r.time.toFixed(2)} ms (${r.visitedNodes} nodes, ${nodesPerTick} nodes/tick)`) }) bot.on('goal_reached', (goal) => { console.log('Here I am !') }) bot.on('path_reset', (reason) => { console.log(`Path was reset for reason: ${reason}`) }) bot.on('chat', (username, message) => { if (username === bot.username) return const target = bot.players[username] ? bot.players[username].entity : null if (message === 'come') { if (!target) { bot.chat('I don\'t see you !') return } const p = target.position bot.pathfinder.setMovements(defaultMove) bot.pathfinder.setGoal(new GoalNear(p.x, p.y, p.z, 1)) } else if (message.startsWith('goto')) { const cmd = message.split(' ') if (cmd.length === 4) { // goto x y z const x = parseInt(cmd[1], 10) const y = parseInt(cmd[2], 10) const z = parseInt(cmd[3], 10) bot.pathfinder.setMovements(defaultMove) bot.pathfinder.setGoal(new GoalBlock(x, y, z)) } else if (cmd.length === 3) { // goto x z const x = parseInt(cmd[1], 10) const z = parseInt(cmd[2], 10) bot.pathfinder.setMovements(defaultMove) bot.pathfinder.setGoal(new GoalXZ(x, z)) } else if (cmd.length === 2) { // goto y const y = parseInt(cmd[1], 10) bot.pathfinder.setMovements(defaultMove) bot.pathfinder.setGoal(new GoalY(y)) } } else if (message === 'follow') { bot.pathfinder.setMovements(defaultMove) bot.pathfinder.setGoal(new GoalFollow(target, 3), true) // follow is a dynamic goal: setGoal(goal, dynamic=true) // when reached, the goal will stay active and will not // emit an event } else if (message === 'avoid') { bot.pathfinder.setMovements(defaultMove) bot.pathfinder.setGoal(new GoalInvert(new GoalFollow(target, 5)), true) } else if (message === 'stop') { bot.pathfinder.stop() } else if (message === 'break') { if (!target) { bot.chat('I can\'t see you!') return } const p = target.position.offset(0, -1, 0) const goal = new GoalBreakBlock(p.x, p.y, p.z, bot) bot.pathfinder.goto(goal) .then(() => { bot.dig(bot.blockAt(p), 'raycast') .catch(err => console.error('digging error', err)) }, (err) => { console.error('Pathfing error', err) }) } }) })