# History # 2.4.5 * [Fix block update resets for optimized paths (@m000z0rz)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/330) * [reword .stop() for more clarity (@Jovan-04)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/327) * [add more detailed tutorial for mineflayer-pathfinder goals (@Jovan-04)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/326) * [Fixed typo: "physicsTick" (@FreezeEngine)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/324) # 2.4.4 * [Update readme.md (@Vinciepincie)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/320) * Fix file linting (@IceTank) * Fix possible reference error for block updates (@IceTank) * [Fix a bunch of spelling/grammar errors (@182exe)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/316) # 2.4.3 * [Change canOpenDoors default value to false because its buggy (@IceTank)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/318) * [Added missing constructor definitions for GoalCompositeAny and GoalCompositeAll (@rutexd)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/315) * [Added "sneak" on interact blocks to avoid open it (@sefirosweb)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/314) * [Block face position fix (@WhoTho)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/312) * [Remove mcData param in movements.js (@rtm516)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/311) # 2.4.2 * Fix pathfinder trying to make a parkour jump that fails most times * Fix pathfinder not going below level 0 * [Fix wheat not being break able (@maximmasiutin)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/303) * [Add parameter typing to Composite goals (@Ic3Tank)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/302) * [Fix GoalLookAtBlock documentation (@Ic3Tank)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/301) # 2.4.1 * [Made some Goal methods none abstract (@IceTank)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/298) # 2.4.0 * [mcData to registry refactoring (@Epirito)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/293) # 2.3.3 * [Add missing types on GoalPlaceBlock and GoalLookAtBlock (@IceTank)](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/289) # 2.3.2 * Revert broken goto implementation update. # 2.3.1 * Fix reference error in `getNumEntitiesAt` (https://github.com/PrismarineJS/mineflayer-pathfinder/commit/2e7b3daff2ee5fa0aaf52db4553f769189b8d03f) # 2.3.0 * [Add entity Avoidance Feature](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/281) * [Fix bugs in movements.js](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/276) * [Update Dependencies](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/277) * [Fix issue with starting paths](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/280) # 2.2.0 * [Add events typings](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/266) * [Force look at blocks when breaking them](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/274) * [Fix bot sometimes not triggering path end correctly](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/268) * [Fix missing null check at block update](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/269) * [Bump mocha to 10.x](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/265) # 2.1.1 * Fix GitHub action for publishing # 2.1.0 * [Add automated tests](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/262) * [Add getPathFromTo function](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/255) * [Fix path optimization check](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/254) * [Bumb minecraft data to version 3.x](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/262) * [Add goal chaining example](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/256) # 2.0.0 * [Remove callbacks](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/248) * [Export GoalLookAtBlock and deprecate GoalBreakBlock](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/249) # 1.10.0 * [Add exclusion area mechanism](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/220) * [Add movement class example](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/247) * [Add infiniteLiquidDropdownDistance to movements](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/211) * [Added dontMineUnderFallingBlock to movements](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/239/files) * [Add ability to open fence gates](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/217) * [Bump mineflayer to 4.0.0](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/245) * [Throw error in goto when stop() is called](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/240) * [Update README.md](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/246) * Typing fixes: * [tickTimeout](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/241) * [GoalLookAtBlock](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/238) * [Fix dynamic goals with entities](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/206) * [Fix default scaffolding blocks](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/243) * [Fix event handler when stop() is called](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/184) # 1.9.1 * [Fixed unhandled promise rejection introduced in 1.0.0](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/235#event-5854609665) # 1.9.0 * [Fixed floor check](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/208) * [Avoid cobwebs](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/210) * [Fixed diagonal move not considering collision height when jumping up diagonally](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/216) * [Fixed movements for older versions](https://github.com/PrismarineJS/mineflayer-pathfinder/pull/226) # 1.8.0 * Fixed placeBlock example * Fixed Readme typos * Fixed bot placing wrong blocks as scaffolding * Fixed GoalNearXZ * Fixed typings * Fixed index.d.ts compile errors # 1.7.0 * Add GoalNearXZ * Improve docs # 1.6.3 * Add setGoal null to typings * Add safeOrBreak check to getMoveDiagonal * Fix reference to LOSWhenPlacingBlocks * Fixed raycasting not considering block face * Add GoalPlaceBlock typing * Add placeBlock.js example * Add callback.js and promise.js example * Fix reference error in GoalPlaceBlock * Function to stop path finding when safe # 1.6.2 * Fix swimming in lava * Fix TypeScript headers * Add +1 to movement cost when going forward and up 1 block * Fix bot trying to go underwater * Add `path_reset` event # 1.6.1 * Add option to limit search range * Expose tickTimeout # 1.6.0 * Add GoalPlaceBlock * Fix various parkour moves * Fix goto # 1.5.0 * Improve diagonal movements (add up/down) * Expose A* context in result * Fix fences * Fix carpets # 1.4.0 * Legit bot bridging (with sneak) * Fixed bug for detect when mining is stopped correctly * Fix GoalGetToBlock ## 1.3.7 * Promisified goto ## 1.3.0 * Add ladder support * Add ability to drop in water from high places * Improve movement execution ## 1.2.0 * Use physics to predict motion and choose best controls * Add more parkour moves * Sprint and sprint-jump over gaps ## 1.1.2 * Set every non diggable block automatically from mcdata * Fix jumps in snow ## 1.1.1 * Fix 1x1 towering * Fix path starting on shorter blocks ## 1.1.0 * Fixed crash with null positions * API in the readme * Expose movements and goal ## 1.0.12 * Added `canDig` movements variable * Added `goto(goal, cb)` function ## 1.0.11 * Added `goal_updated` event * Movements are now initialized by default * Fixed Typescript headers * Fixed bugs with block height when jumping ## 1.0.10 * Fixed "cannot read property 'shapes' of null" bug * Exposed `thinkTimeout` pathfinder variable ## 1.0.9 * Added simple postprocessing fallback for unsuitable positions ## 1.0.8 * Fixed null pointer exception for "getPositionOnTopOf" ## 1.0.7 * Improved post processing for standing on more block types * Improved tool selection when breaking blocks * Retrieve player state from Prismarine-Physics * Fixed bug with parkour cooldown * Added Typescript headers * Fixed bug with clearing controls while recalculating path * Removed path recalculation detection radius ## 1.0.6 * Added basic parkour movements * Movement nodes are now stored as classes * Astar algorithm is now stored as a class * Improved blocks-to-break estimation in the path * Fixed 12.x Node.js compatibility in example bot ## 1.0.5 * Added multiple bot example * Added experimental "free-motion" * Added composite goal * Added `isMoving()` function * Added `isMining()` function * Added `isBuilding()` function * Added `isThinking()` function ## 1.0.4 * Paths are now recalculated on chunk loading to fix long paths * Minor bug fixes * Moved scaffolding blocks from index.js to movements.js internally * Updated readme todo list * Added 1x1 tower creation ## 1.0.3 * Fixed `goal_reached` not being called if bot is already at the goal * Control state is cleared when path is reset * Fixed example bot code in readme * Improved readme * Fixed bug with place/dig logic * Added swimming support ## 1.0.2 * Exposed goals and movements classes * Fixed bugs with bot stopping incorrectly * Improved readme * Added performance benchmarks * Added build CI support ## 1.0.1 * Added deployment CI support * Added standard * Fixed bug with not canceling digging when resetting path * Fixed undefined pos error * Added configurable fall height * Added dynamic goals * Added automatic path recalculation * Added 1x1 digging holes * Added more movement abilities * Added internal scaffolding block count ## 1.0.0 * Initial release