"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Tool = exports.error = void 0; const Inventory_1 = require("./Inventory"); const nbt = __importStar(require("prismarine-nbt")); function error(name, message) { const e = new Error(message); e.name = name; return e; } exports.error = error; /** * The main class object for the tool plugin. */ class Tool { /** * Creates a new tool plugin instance. * * @param bot - The bot the plugin is running on. */ constructor(bot) { /** * A list of chest locations that the bot is allowed to retrieve items from * when using the "getFromChest" option. */ this.chestLocations = []; this.bot = bot; } /** * Gets the number of ticks required to mine the target block with the given item. * * @param block - The block to test against. * @param item - The item to test with. * * @returns The number of ticks it would take to mine. */ getDigTime(block, item) { const effects = this.bot.entity.effects; const enchants = (item === null || item === void 0 ? void 0 : item.nbt) != null ? nbt.simplify(item.nbt).Enchantments : []; // @ts-expect-error ; enchants/effects not in digTime typescript header return block.digTime(item === null || item === void 0 ? void 0 : item.type, false, false, false, enchants, effects); } /** * Gets the item currently in the bot's hand. */ itemInHand() { return this.bot.inventory.slots[this.bot.getEquipmentDestSlot('hand')]; } /** * Checks if the best item in the item list is faster than the item in * the bot's hand. * * @param block - The block to test against. * @param itemList - The item list to test against. * * @returns True if the items in the list are better. False if they are worse or * equal to what's already in the bot's hand. */ isBetterMiningTool(block, itemList) { const item = this.itemInHand(); if (item == null) return true; if (!itemList.includes(item)) return true; return this.getDigTime(block, itemList[0]) < this.getDigTime(block, item); } /** * This function can be used to equip the best tool currently in the bot's * inventory for breaking the given block. * * @param block - The block the bot is attempting to break. * @param options - The options to use for equipping the correct tool. * @param cb - The callback. */ equipForBlock(block, options = {}, cb) { return __awaiter(this, void 0, void 0, function* () { let itemList = [...this.bot.inventory.items()]; // Add an "undefined" item if the bot has empty space in it's inventory. if (this.bot.inventory.emptySlotCount() >= 1) { itemList.unshift(undefined); } if (options.requireHarvest != null && options.requireHarvest) { itemList = itemList.filter(item => block.canHarvest(item != null ? item.type : null)); } itemList.sort((a, b) => this.getDigTime(block, a) - this.getDigTime(block, b)); if (itemList.length === 0) { if (options.getFromChest != null && options.getFromChest) { try { yield (0, Inventory_1.retrieveTools)(this.bot, { toolFilter: Inventory_1.standardToolFilter, chestLocations: this.chestLocations, toolCostFilter: (item) => this.getDigTime(block, item), maxTools: options.maxTools }); yield this.equipForBlock(block, options); } catch (err) { if (err != null && (cb != null)) cb(err); throw err; } if (cb != null) cb(); return; } if (options.requireHarvest != null && options.requireHarvest) { const err = error('NoItem', 'Bot does not have a harvestable tool!'); if (cb != null) cb(err); throw err; } else { if (cb != null) cb(); } return; } // Don't change item if it has the same performance as the equipped item. // Otherwise you just create unneeded equipment calls and can potentially // get stuck in an infinite loop in some conditions. if (!this.isBetterMiningTool(block, itemList)) { if (cb != null) cb(); return; } const best = itemList[0]; try { if (best != null) { yield this.bot.equip(best, 'hand'); } else { yield this.bot.unequip('hand'); } } catch (err) { if (cb != null) cb(err); throw err; } if (cb != null) cb(); }); } } exports.Tool = Tool;