# prismarine-biome [![NPM version](https://img.shields.io/npm/v/prismarine-biome.svg)](http://npmjs.com/package/prismarine-biome) [![Build Status](https://github.com/PrismarineJS/prismarine-biome/workflows/CI/badge.svg)](https://github.com/PrismarineJS/prismarine-biome/actions?query=workflow%3A%22CI%22) Represent a minecraft biome with its associated data ## Usage ```js const registry = require('prismarine-registry')('1.8') const Biome = require("prismarine-biome")(registry); const ocean = new Biome(registry.biomesByName.ocean.id) console.log(ocean) ``` ## API ### Biome #### biome.id Numerical id. #### biome.color #### biome.height #### biome.name #### biome.rainfall #### biome.temperature ## History ### 1.3.0 * Bump mcdata ### 1.2.1 * Handle registry without biome info ### 1.2.0 * support pregistry ### 1.1.2 * Update type definitions ### 1.1.1 * move standard to dev dep ### 1.1.0 * typescript definitions (thanks @IdanHo) ### 1.0.1 * bump mcdata ### 1.0.0 * bump mcdata major ### 0.1.0 * Import from mineflayer