## History ### 1.8.0 * [Add support for elytra and rockets (#106)](https://github.com/PrismarineJS/prismarine-physics/commit/04351b4c5fa73e9eb7ca79b88c63f5bef59b5645) (thanks @lkwilson) * [Fix "flowing" liquids not being included (#105)](https://github.com/PrismarineJS/prismarine-physics/commit/1f95aaad67684b381aedeb0a990e93dbb03025d0) (thanks @Flonja) * [Update index.js (#104)](https://github.com/PrismarineJS/prismarine-physics/commit/dd159da044af4959f9fd8d7d97c14921e7288c1e) (thanks @Vakore) * [Fixed airborne movement factor for sprinting (#75)](https://github.com/PrismarineJS/prismarine-physics/commit/116bb6fe3ae5066d53cedb69683a5fdb497c470d) (thanks @olie304) * [Add command gh workflow allowing to use release command in comments (#102)](https://github.com/PrismarineJS/prismarine-physics/commit/6797491346be0ef1572aac94c78b2a1377982d54) (thanks @rom1504) * [Fix 1.17 & 1.18 effect names (#101)](https://github.com/PrismarineJS/prismarine-physics/commit/cc7ae73d6929689645e77c7ba26bf0dcc4bc1e01) (thanks @killbinvlog) ### 1.7.0 * 1.20 * add pitch ### 1.6.0 * Fix left and right (@Kashalls) * Fix 1.19 Water Physics (@ATXLtheAxolotl) ### 1.5.2 * Fix publish.yml ### 1.5.1 * fix deleteAttributeModifier function (@bendgk) ### 1.5.0 * bump mcdata ### 1.4.0 * add movementSpeed attribute support * support 1.18 ### 1.3.1 * Add pitch speed ### 1.3.0 * support 1.17.0 (thanks @Archengius) ### 1.2.2 * Fix jump floating point value ### 1.2.1 * Fix airdrag value ### 1.2.0 * Add edge security when sneaking ### 1.1.0 * Support climb using jump (1.14+) ### 1.0.8 * Fix NBT enchantment issue on 1.13 clients (thanks @embeddedt) ### 1.0.7 * Use prismarine-nbt to cleanly handle nbt + check for name enchantments post-flattening ### 1.0.6 * fix Depth Strider Enchantment not working ### 1.0.5 * Handle missing nbt data for boots ### 1.0.4 * Fix null block error ### 1.0.3 * Improve 1.13+ physics (thanks @IdanHo) ### 1.0.2 * Fix undefined block when chunk not loaded ### 1.0.1 * Account for bounding boxes below player (thanks @zubearc) ### 1.0.0 * initial implementation