# prismarine-recipe [![Build Status](https://github.com/PrismarineJS/prismarine-recipe/workflows/CI/badge.svg)](https://github.com/PrismarineJS/prismarine-recipe/actions?query=workflow%3A%22CI%22) Represent minecraft recipes ## Usage ```js const Recipe=require("prismarine-recipe")("1.8").Recipe; console.log(JSON.stringify(Recipe.find(5)[0],null,2)); // recipes for wood ``` ## API ### Recipe #### Recipe.find(itemType, [metadata]) Returns a list of matching `Recipe` instances. * `itemType` - numerical id * `metadata` - metadata to match. `null` means match anything. #### recipe.result The output item. It's a recipeItem : ```js { id:45, metadata:3, count:1 } ``` #### recipe.inShape Looks like this: ```js [ [recipeItem, recipeItem], [recipeItem, recipeItem], [recipeItem, recipeItem], ] ``` #### recipe.outShape Looks the same as `inShape`. Only relevant for cake. #### recipe.ingredients List of shape-independent ingredients. Looks like this: ```js [ recipeItem, recipeItem ] ``` #### recipe.requiresTable Boolean. #### recipe.delta Map of item type to how much more or less you will have after you use the recipe. This is what it looks like for the chest recipe: ```js [ recipeItem, recipeItem ] ``` ## History ### 1.3.0 * mcData to registry refactoring (@Epirito) * Fixed RecipeItemConstructor Type and default export (@psu-de) ### 1.2.0 * Bump mcdata ### 1.1.0 * typescript definitions (thanks @IdanHo) ### 1.0.1 * bump mcdata ### 1.0.0 * bump dependencies ### 0.0.0 * Import from mineflayer