## History ### 3.6.2 * Fix chunk saving reference errors (@kf106 & @moonborrow) [#100](https://github.com/PrismarineJS/prismarine-world/pull/100) * Fix typo in README.md (@takeru) [#108](https://github.com/PrismarineJS/prismarine-world/pull/108) * Improved types (@TRCYX) [#99](https://github.com/PrismarineJS/prismarine-world/pull/99) * Fix ManhattanIterator [#101](https://github.com/PrismarineJS/prismarine-world/pull/101) (@IceTank) ### 3.6.1 * Update mcdata ### 3.6.0 * Added match while check intersect (@sefirosweb) ### 3.5.0 * fix getBlock not setting the position of the block ### 3.4.0 * add block update events ### 3.3.1 * Fix raycasting when ray is axis aligned ### 3.3.0 * Add exact raycasting ### 3.2.0 * add iterators ### 3.1.1 * fix world.sync.getChunks() ### 3.1.0 * implement unload column ### 3.0.0 * BREAKING: regionFolder is now a provider (for example an Anvil instance) ### 2.3.0 * add .sync ### 2.2.0 * add get/set block state id * perf improvement of saving (thanks @Karang) ### 2.1.0 * disable saving if savingInterval is 0 * standardjs * no gulp ### 2.0.0 * cross version support ### 1.0.2 * update dependencies, fix issue with provider anvil ### 1.0.1 * update to babel6 ### 1.0.0 * bump dependencies ### 0.5.5 * bump prismarine-provider-anvil ### 0.5.4 * fix negative iniPos in initialize ### 0.5.3 * fix initialize ### 0.5.2 * bump prismarine-chunk ### 0.5.1 * fix initialize for iniPos%16 !=0 ### 0.5.0 * add World.initialize ### 0.4.0 * use prismarine-provide-anvil 0.1.0 to implement anvil loading and saving ### 0.3.3 * fix minecraft-chunk bug ### 0.3.2 * fix getBlockData ### 0.3.1 * check if the region is available in the anvil files ### 0.3.0 * Add anvil loading ### 0.2.0 * Add chunk generation to the API ### 0.1.0 * First version, basic functionality