const World = require('../index')('1.16') const Chunk = require('prismarine-chunk')('1.16') const Anvil = require('prismarine-provider-anvil').Anvil('1.16') const Vec3 = require('vec3') function generateSimpleChunk (chunkX, chunkZ) { const chunk = new Chunk() for (let x = 0; x < 16; x++) { for (let z = 0; z < 16; z++) { chunk.setBlockType(new Vec3(x, 50, z), 2) for (let y = 0; y < 256; y++) { chunk.setSkyLight(new Vec3(x, y, z), 15) } } } return chunk } if (process.argv.length !== 4) { console.log('Usage : node anvil.js ') process.exit(1) } const regionPath = process.argv[2] const noGeneration = process.argv[3] === 'yes' const world2 = new World(noGeneration ? null : generateSimpleChunk, new Anvil(regionPath)) world2 .getBlock(new Vec3(3, 50, 3)) .then(function (block) { console.log(JSON.stringify(block, null, 2)) }) // .then(function(){return world2.setBlockType(new Vec3(3000,50,3),3)}) .then(function () { return world2.getBlock(new Vec3(3000, 50, 3)) }) .then(function (block) { console.log(JSON.stringify(block, null, 2)) }) .then(function () { world2.stopSaving() }) .catch(function (err) { console.log(err.stack) })