const World = require('../index')('1.16') const Chunk = require('prismarine-chunk')('1.16') const Vec3 = require('vec3') function generateSimpleChunk (chunkX, chunkZ) { const chunk = new Chunk() for (let x = 0; x < 16; x++) { for (let z = 0; z < 16; z++) { chunk.setBlockType(new Vec3(x, 50, z), 2) for (let y = 0; y < 256; y++) { chunk.setSkyLight(new Vec3(x, y, z), 15) } } } return chunk } const world = new World(generateSimpleChunk) async function main () { world.on('blockUpdate', (oldBlock, newBlock) => { console.log('blockUpdate', oldBlock.stateId, newBlock.stateId) }) world.on('blockUpdate:(3, 50, 3)', (oldBlock, newBlock) => { console.log('blockUpdate:(3, 50, 3)', oldBlock.stateId, newBlock.stateId) }) const pos = new Vec3(3, 50, 3) console.log('initial', await world.getBlockStateId(pos)) await world.setBlockStateId(pos, 47) console.log('last', await world.getBlockStateId(pos)) } main()