LookAtMySuitBot/js/node_modules/mineflayer-pathfinder/examples/exclusionArea.js

136 lines
4.6 KiB
JavaScript

/* Pathfinder Exclusion Area example
This example shows the use of exclusion areas with the Movement Class.
In Game Chat commands:
come
- Path finds to the chatting player's position when in render distance.
exclude this (break | step | place) <radius>
- Exclude a spherical area off size <radius> of type break, step or place at the chatting
player's position when in render distance
goto (x y z) | (x z) | y
- Goto a specific coordinate
follow
- Follows the chatting player's entity until stop is chatted
stop
- Stops the bot from following or path finding
*/
const mineflayer = require('mineflayer')
const { pathfinder, Movements } = require('mineflayer-pathfinder')
const { GoalNear, GoalBlock, GoalXZ, GoalY, GoalFollow } = require('mineflayer-pathfinder').goals
if (process.argv.length > 6) {
console.log('Usage : node example.js [<host>] [<port>] [<name>] [<password>]')
process.exit(1)
}
const bot = mineflayer.createBot({
host: process.argv[2] || 'localhost',
port: parseInt(process.argv[3]) || 25565,
username: process.argv[4] || 'exclusionAreaBot',
password: process.argv[5]
})
bot.loadPlugin(pathfinder)
bot.once('spawn', () => {
// We create different movement generators for different type of activity
const defaultMove = new Movements(bot)
bot.pathfinder.setMovements(defaultMove)
bot.on('path_update', (r) => {
const nodesPerTick = (r.visitedNodes * 50 / r.time).toFixed(2)
console.log(`I can get there in ${r.path.length} moves. ` +
`Computation took ${r.time.toFixed(2)} ms (${r.visitedNodes} nodes` +
`, ${nodesPerTick} nodes/tick)`)
})
bot.on('goal_reached', (goal) => {
console.log('Here I am !')
})
bot.on('path_reset', (reason) => {
console.log(`Path was reset for reason: ${reason}`)
})
bot.on('chat', (username, message) => {
if (username === bot.username) return
const target = bot.players[username] ? bot.players[username].entity : null
if (message === 'come') {
if (!target) {
bot.chat('I don\'t see you !')
return
}
const p = target.position
bot.pathfinder.setGoal(new GoalNear(p.x, p.y, p.z, 1))
} else if (message.startsWith('exclude')) {
const cmd = message.split(' ')
if (cmd[1] === 'this') {
if (!target) {
bot.chat('I can\'t see you')
return
}
const type = cmd[2].trim()
if (!['break', 'step', 'place'].includes(type.toLowerCase())) {
return bot.chat('type must be "break", "step" or "place"')
}
const radius = Number(cmd[3])
const center = target.position.floored()
if (isNaN(radius)) return bot.chat('Radius must be a number')
// Import typings for intellisense
/**
* @param {import('mineflayer-pathfinder').SafeBlock} block block */
const isExcluded = (block) => {
return block.position.distanceTo(center) <= radius ? 0 : 100
}
switch (type.toLowerCase()) {
case 'step':
bot.pathfinder.movements.exclusionAreasStep.push(isExcluded)
break
case 'break':
bot.pathfinder.movements.exclusionAreasBreak.push(isExcluded)
break
case 'place':
bot.pathfinder.movements.exclusionAreasPlace.push(isExcluded)
break
}
// At 5. The bot avoids the area most of the time but can still move into and out of it.
bot.pathfinder.movements.exclusionAreaPower = 5
bot.pathfinder.setMovements(bot.pathfinder.movements)
bot.chat(`Added exclusion area circle around ${center.toString()} with radius ${radius}`)
} else {
bot.chat('Usage: exclude this (break | step | place) <radius>')
}
} else if (message.startsWith('goto')) {
const cmd = message.split(' ')
if (cmd.length === 4) { // goto x y z
const x = parseInt(cmd[1], 10)
const y = parseInt(cmd[2], 10)
const z = parseInt(cmd[3], 10)
bot.pathfinder.setGoal(new GoalBlock(x, y, z))
} else if (cmd.length === 3) { // goto x z
const x = parseInt(cmd[1], 10)
const z = parseInt(cmd[2], 10)
bot.pathfinder.setGoal(new GoalXZ(x, z))
} else if (cmd.length === 2) { // goto y
const y = parseInt(cmd[1], 10)
bot.pathfinder.setGoal(new GoalY(y))
}
} else if (message === 'follow') {
bot.pathfinder.setGoal(new GoalFollow(target, 3), true)
// follow is a dynamic goal: setGoal(goal, dynamic=true)
// when reached, the goal will stay active and will not
// emit an event
} else if (message === 'stop') {
bot.pathfinder.stop() // Also resets the current goal
}
})
})