178 lines
7.1 KiB
JavaScript
178 lines
7.1 KiB
JavaScript
"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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var desc = Object.getOwnPropertyDescriptor(m, k);
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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desc = { enumerable: true, get: function() { return m[k]; } };
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}
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Object.defineProperty(o, k2, desc);
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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Object.defineProperty(o, "default", { enumerable: true, value: v });
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}) : function(o, v) {
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o["default"] = v;
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});
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var __importStar = (this && this.__importStar) || function (mod) {
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if (mod && mod.__esModule) return mod;
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var result = {};
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if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
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__setModuleDefault(result, mod);
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return result;
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};
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Tool = exports.error = void 0;
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const Inventory_1 = require("./Inventory");
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const nbt = __importStar(require("prismarine-nbt"));
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function error(name, message) {
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const e = new Error(message);
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e.name = name;
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return e;
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}
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exports.error = error;
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/**
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* The main class object for the tool plugin.
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*/
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class Tool {
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/**
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* Creates a new tool plugin instance.
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*
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* @param bot - The bot the plugin is running on.
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*/
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constructor(bot) {
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/**
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* A list of chest locations that the bot is allowed to retrieve items from
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* when using the "getFromChest" option.
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*/
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this.chestLocations = [];
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this.bot = bot;
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}
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/**
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* Gets the number of ticks required to mine the target block with the given item.
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*
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* @param block - The block to test against.
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* @param item - The item to test with.
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*
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* @returns The number of ticks it would take to mine.
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*/
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getDigTime(block, item) {
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const effects = this.bot.entity.effects;
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const enchants = (item === null || item === void 0 ? void 0 : item.nbt) != null ? nbt.simplify(item.nbt).Enchantments : [];
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// @ts-expect-error ; enchants/effects not in digTime typescript header
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return block.digTime(item === null || item === void 0 ? void 0 : item.type, false, false, false, enchants, effects);
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}
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/**
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* Gets the item currently in the bot's hand.
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*/
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itemInHand() {
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return this.bot.inventory.slots[this.bot.getEquipmentDestSlot('hand')];
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}
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/**
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* Checks if the best item in the item list is faster than the item in
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* the bot's hand.
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*
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* @param block - The block to test against.
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* @param itemList - The item list to test against.
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*
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* @returns True if the items in the list are better. False if they are worse or
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* equal to what's already in the bot's hand.
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*/
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isBetterMiningTool(block, itemList) {
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const item = this.itemInHand();
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if (item == null)
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return true;
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if (!itemList.includes(item))
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return true;
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return this.getDigTime(block, itemList[0]) < this.getDigTime(block, item);
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}
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/**
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* This function can be used to equip the best tool currently in the bot's
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* inventory for breaking the given block.
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*
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* @param block - The block the bot is attempting to break.
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* @param options - The options to use for equipping the correct tool.
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* @param cb - The callback.
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*/
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equipForBlock(block, options = {}, cb) {
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return __awaiter(this, void 0, void 0, function* () {
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let itemList = [...this.bot.inventory.items()];
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// Add an "undefined" item if the bot has empty space in it's inventory.
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if (this.bot.inventory.emptySlotCount() >= 1) {
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itemList.unshift(undefined);
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}
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if (options.requireHarvest != null && options.requireHarvest) {
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itemList = itemList.filter(item => block.canHarvest(item != null ? item.type : null));
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}
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itemList.sort((a, b) => this.getDigTime(block, a) - this.getDigTime(block, b));
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if (itemList.length === 0) {
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if (options.getFromChest != null && options.getFromChest) {
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try {
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yield (0, Inventory_1.retrieveTools)(this.bot, {
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toolFilter: Inventory_1.standardToolFilter,
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chestLocations: this.chestLocations,
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toolCostFilter: (item) => this.getDigTime(block, item),
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maxTools: options.maxTools
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});
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yield this.equipForBlock(block, options);
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}
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catch (err) {
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if (err != null && (cb != null))
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cb(err);
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throw err;
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}
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if (cb != null)
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cb();
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return;
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}
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if (options.requireHarvest != null && options.requireHarvest) {
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const err = error('NoItem', 'Bot does not have a harvestable tool!');
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if (cb != null)
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cb(err);
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throw err;
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}
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else {
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if (cb != null)
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cb();
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}
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return;
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}
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// Don't change item if it has the same performance as the equipped item.
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// Otherwise you just create unneeded equipment calls and can potentially
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// get stuck in an infinite loop in some conditions.
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if (!this.isBetterMiningTool(block, itemList)) {
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if (cb != null)
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cb();
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return;
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}
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const best = itemList[0];
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try {
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if (best != null) {
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yield this.bot.equip(best, 'hand');
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}
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else {
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yield this.bot.unequip('hand');
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}
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}
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catch (err) {
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if (cb != null)
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cb(err);
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throw err;
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}
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if (cb != null)
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cb();
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});
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}
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}
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exports.Tool = Tool;
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