LookAtMySuitBot/js/node_modules/mineflayer-tool/lib/Tool.js

178 lines
7.1 KiB
JavaScript

"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Tool = exports.error = void 0;
const Inventory_1 = require("./Inventory");
const nbt = __importStar(require("prismarine-nbt"));
function error(name, message) {
const e = new Error(message);
e.name = name;
return e;
}
exports.error = error;
/**
* The main class object for the tool plugin.
*/
class Tool {
/**
* Creates a new tool plugin instance.
*
* @param bot - The bot the plugin is running on.
*/
constructor(bot) {
/**
* A list of chest locations that the bot is allowed to retrieve items from
* when using the "getFromChest" option.
*/
this.chestLocations = [];
this.bot = bot;
}
/**
* Gets the number of ticks required to mine the target block with the given item.
*
* @param block - The block to test against.
* @param item - The item to test with.
*
* @returns The number of ticks it would take to mine.
*/
getDigTime(block, item) {
const effects = this.bot.entity.effects;
const enchants = (item === null || item === void 0 ? void 0 : item.nbt) != null ? nbt.simplify(item.nbt).Enchantments : [];
// @ts-expect-error ; enchants/effects not in digTime typescript header
return block.digTime(item === null || item === void 0 ? void 0 : item.type, false, false, false, enchants, effects);
}
/**
* Gets the item currently in the bot's hand.
*/
itemInHand() {
return this.bot.inventory.slots[this.bot.getEquipmentDestSlot('hand')];
}
/**
* Checks if the best item in the item list is faster than the item in
* the bot's hand.
*
* @param block - The block to test against.
* @param itemList - The item list to test against.
*
* @returns True if the items in the list are better. False if they are worse or
* equal to what's already in the bot's hand.
*/
isBetterMiningTool(block, itemList) {
const item = this.itemInHand();
if (item == null)
return true;
if (!itemList.includes(item))
return true;
return this.getDigTime(block, itemList[0]) < this.getDigTime(block, item);
}
/**
* This function can be used to equip the best tool currently in the bot's
* inventory for breaking the given block.
*
* @param block - The block the bot is attempting to break.
* @param options - The options to use for equipping the correct tool.
* @param cb - The callback.
*/
equipForBlock(block, options = {}, cb) {
return __awaiter(this, void 0, void 0, function* () {
let itemList = [...this.bot.inventory.items()];
// Add an "undefined" item if the bot has empty space in it's inventory.
if (this.bot.inventory.emptySlotCount() >= 1) {
itemList.unshift(undefined);
}
if (options.requireHarvest != null && options.requireHarvest) {
itemList = itemList.filter(item => block.canHarvest(item != null ? item.type : null));
}
itemList.sort((a, b) => this.getDigTime(block, a) - this.getDigTime(block, b));
if (itemList.length === 0) {
if (options.getFromChest != null && options.getFromChest) {
try {
yield (0, Inventory_1.retrieveTools)(this.bot, {
toolFilter: Inventory_1.standardToolFilter,
chestLocations: this.chestLocations,
toolCostFilter: (item) => this.getDigTime(block, item),
maxTools: options.maxTools
});
yield this.equipForBlock(block, options);
}
catch (err) {
if (err != null && (cb != null))
cb(err);
throw err;
}
if (cb != null)
cb();
return;
}
if (options.requireHarvest != null && options.requireHarvest) {
const err = error('NoItem', 'Bot does not have a harvestable tool!');
if (cb != null)
cb(err);
throw err;
}
else {
if (cb != null)
cb();
}
return;
}
// Don't change item if it has the same performance as the equipped item.
// Otherwise you just create unneeded equipment calls and can potentially
// get stuck in an infinite loop in some conditions.
if (!this.isBetterMiningTool(block, itemList)) {
if (cb != null)
cb();
return;
}
const best = itemList[0];
try {
if (best != null) {
yield this.bot.equip(best, 'hand');
}
else {
yield this.bot.unequip('hand');
}
}
catch (err) {
if (cb != null)
cb(err);
throw err;
}
if (cb != null)
cb();
});
}
}
exports.Tool = Tool;