117 lines
2.8 KiB
JavaScript
117 lines
2.8 KiB
JavaScript
/*
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* Jumping is fun. Riding pigs is even funnier!
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*
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* Learn how to make your bot interactive with this example.
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*
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* This bot can move, jump, ride vehicles, attack nearby entities and much more.
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*/
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const mineflayer = require('mineflayer')
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if (process.argv.length < 4 || process.argv.length > 6) {
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console.log('Usage : node jumper.js <host> <port> [<name>] [<password>]')
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process.exit(1)
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}
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const bot = mineflayer.createBot({
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host: process.argv[2],
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port: parseInt(process.argv[3]),
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username: process.argv[4] ? process.argv[4] : 'jumper',
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password: process.argv[5]
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})
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let target = null
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bot.on('chat', (username, message) => {
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if (username === bot.username) return
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target = bot.players[username].entity
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let entity
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switch (message) {
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case 'forward':
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bot.setControlState('forward', true)
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break
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case 'back':
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bot.setControlState('back', true)
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break
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case 'left':
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bot.setControlState('left', true)
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break
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case 'right':
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bot.setControlState('right', true)
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break
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case 'sprint':
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bot.setControlState('sprint', true)
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break
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case 'stop':
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bot.clearControlStates()
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break
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case 'jump':
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bot.setControlState('jump', true)
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bot.setControlState('jump', false)
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break
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case 'jump a lot':
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bot.setControlState('jump', true)
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break
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case 'stop jumping':
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bot.setControlState('jump', false)
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break
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case 'attack':
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entity = bot.nearestEntity()
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if (entity) {
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bot.attack(entity, true)
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} else {
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bot.chat('no nearby entities')
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}
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break
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case 'mount':
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entity = bot.nearestEntity((entity) => { return entity.name === 'minecart' })
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if (entity) {
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bot.mount(entity)
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} else {
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bot.chat('no nearby objects')
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}
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break
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case 'dismount':
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bot.dismount()
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break
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case 'move vehicle forward':
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bot.moveVehicle(0.0, 1.0)
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break
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case 'move vehicle backward':
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bot.moveVehicle(0.0, -1.0)
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break
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case 'move vehicle left':
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bot.moveVehicle(1.0, 0.0)
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break
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case 'move vehicle right':
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bot.moveVehicle(-1.0, 0.0)
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break
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case 'tp':
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bot.entity.position.y += 10
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break
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case 'pos':
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bot.chat(bot.entity.position.toString())
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break
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case 'yp':
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bot.chat(`Yaw ${bot.entity.yaw}, pitch: ${bot.entity.pitch}`)
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break
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}
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})
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bot.once('spawn', () => {
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// keep your eyes on the target, so creepy!
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setInterval(watchTarget, 50)
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function watchTarget () {
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if (!target) return
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bot.lookAt(target.position.offset(0, target.height, 0))
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}
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})
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bot.on('mount', () => {
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bot.chat(`mounted ${bot.vehicle.displayName}`)
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})
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bot.on('dismount', (vehicle) => {
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bot.chat(`dismounted ${vehicle.displayName}`)
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})
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