#include #include #include #include "load_file.h" int main(int argc, const char** argv) { blt::arg_parse parser; parser.addArgument(blt::arg_builder("--generator").setAction(blt::arg_action_t::STORE).setDefault("./gl_doc_generator.py") .setHelp("Path to the OpenGL doc generator python script").setNArgs(1).build()); parser.addArgument(blt::arg_builder("--python").setAction(blt::arg_action_t::STORE).setDefault("python3") .setHelp("Path / command to execute python with") .setNArgs(1).build()); parser.addArgument(blt::arg_builder("gl_file").setAction(blt::arg_action_t::STORE).setHelp("OpenGL header file to put the docs into").setNArgs(1) .setRequired().build()); auto args = parser.parse_args(argc, argv); auto generatorPath = args.get("generator"); auto pythonPath = args.get("python"); auto filePath = args.get("gl_file"); BLT_INFO("Using %s on file %s", generatorPath.c_str(), filePath.c_str()); blt::parser file_parser(filePath); file_parser.load_file().parse(); auto vec = file_parser.get(); BLT_DEBUG("Result:\n%s", vec.c_str()); return 0; }