33 lines
870 B
C
33 lines
870 B
C
|
//
|
||
|
// Created by brett on 6/12/23.
|
||
|
//
|
||
|
|
||
|
#ifndef PARKSNREC_RESOURCES_H
|
||
|
#define PARKSNREC_RESOURCES_H
|
||
|
|
||
|
#include <string>
|
||
|
#include <parks/renderer/OpenGL.h>
|
||
|
|
||
|
namespace parks::resources {
|
||
|
|
||
|
namespace _defaults_ {
|
||
|
static const std::string ASSUME_TEXTURE_NAME_ID = "NULL.NULL";
|
||
|
}
|
||
|
|
||
|
void init(int threads);
|
||
|
void loadTexture(const std::string& texture_path, const std::string& texture_name = _defaults_::ASSUME_TEXTURE_NAME_ID);
|
||
|
/**
|
||
|
* @param texture_name texture name set when loading or path
|
||
|
* @return GlTexture based on a texture name. Will return null if texture isn't loaded.
|
||
|
*/
|
||
|
GLTexture2D* getTexture(const std::string& texture_name);
|
||
|
/**
|
||
|
* The blocking method which will wait for all textures to be loaded into memory
|
||
|
*/
|
||
|
void beginLoading();
|
||
|
void cleanup();
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif //PARKSNREC_RESOURCES_H
|