131 lines
4.8 KiB
C
131 lines
4.8 KiB
C
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//
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// Copyright (c) 2019 Rokas Kupstys.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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//
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#pragma once
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#include "ImNodes.h"
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//
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// Appearance can be styled mid-frame by ImNodes::Ez::PushStyleVar()/ImNodes::Ez::PopStyleVar().
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//
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// Defined outside the ImNodes namespace similar to enums in ImGui.
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//
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enum ImNodesStyleVar
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{
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ImNodesStyleVar_GridSpacing, // float
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ImNodesStyleVar_CurveThickness, // float
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ImNodesStyleVar_CurveStrength, // float
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ImNodesStyleVar_SlotRadius, // float
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ImNodesStyleVar_NodeRounding, // float
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ImNodesStyleVar_NodeSpacing, // ImVec2
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ImNodesStyleVar_ItemSpacing, // ImVec2
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ImNodesStyleVar_COUNT,
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};
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enum ImNodesStyleCol
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{
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ImNodesStyleCol_GridLines,
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ImNodesStyleCol_NodeBodyBg,
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ImNodesStyleCol_NodeBodyBgHovered,
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ImNodesStyleCol_NodeBodyBgActive,
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ImNodesStyleCol_NodeBorder,
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ImNodesStyleCol_Connection,
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ImNodesStyleCol_ConnectionActive,
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ImNodesStyleCol_SelectBg,
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ImNodesStyleCol_SelectBorder,
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ImNodesStyleCol_NodeTitleBarBg,
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ImNodesStyleCol_NodeTitleBarBgHovered,
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ImNodesStyleCol_NodeTitleBarBgActive,
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ImNodesStyleCol_COUNT,
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};
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namespace ImNodes
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{
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/// This namespace includes functions for easily creating nodes. They implement a somewhat nice node layout. If you need
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/// a quick solution - use easy nodes. If you want to customize node look - use lower level node functions from ImNodes.h
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namespace Ez
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{
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struct SlotInfo
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{
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/// Slot title, will be displayed on the node.
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const char* title;
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/// Slot kind, will be used for matching connections to slots of same kind.
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int kind;
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};
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// Style which holds the extended variables and colors not already stored in ImNodes::CanvasState.
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struct StyleVars
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{
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float SlotRadius = 5.0f;
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ImVec2 ItemSpacing{8.0f, 4.0f};
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struct
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{
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ImVec4 NodeBodyBg{0.12f, 0.12f, 0.12f, 1.0f};
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ImVec4 NodeBodyBgHovered{0.16f, 0.16f, 0.16f, 1.0f};
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ImVec4 NodeBodyBgActive{0.25f, 0.25f, 0.25f, 1.0f};
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ImVec4 NodeBorder{0.4f, 0.4f, 0.4f, 1.0f};
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ImVec4 NodeTitleBarBg{0.22f, 0.22f, 0.22f, 1.0f};
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ImVec4 NodeTitleBarBgHovered{0.32f, 0.32f, 0.32f, 1.0f};
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ImVec4 NodeTitleBarBgActive{0.5f, 0.5f, 0.5f, 1.0f};
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} Colors;
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};
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struct Context;
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IMGUI_API Context* CreateContext();
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IMGUI_API void FreeContext(Context *ctx);
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IMGUI_API void SetContext(Context *ctx);
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IMGUI_API ImNodes::CanvasState& GetState();
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IMGUI_API void BeginCanvas();
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IMGUI_API void EndCanvas();
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/// Begin rendering of node in a graph. Render node content when returns `true`.
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IMGUI_API bool BeginNode(void* node_id, const char* title, ImVec2* pos, bool* selected);
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/// Terminates current node. Should be called regardless of BeginNode() returns value.
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IMGUI_API void EndNode();
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/// Renders input slot region. Kind is unique value whose sign is ignored.
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/// This function must always be called after BeginNode() and before OutputSlots().
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/// When no input slots are rendered call InputSlots(nullptr, 0);
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IMGUI_API void InputSlots(const SlotInfo* slots, int snum);
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/// Renders output slot region. Kind is unique value whose sign is ignored. This function must always be called after InputSlots() and function call is required (not optional).
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/// This function must always be called after InputSlots() and before EndNode().
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/// When no input slots are rendered call OutputSlots(nullptr, 0);
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IMGUI_API void OutputSlots(const SlotInfo* slots, int snum);
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bool Connection(void* input_node, const char* input_slot, void* output_node, const char* output_slot);
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IMGUI_API void PushStyleVar(ImNodesStyleVar idx, float val);
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IMGUI_API void PushStyleVar(ImNodesStyleVar idx, const ImVec2 &val);
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IMGUI_API void PopStyleVar(int count = 1);
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IMGUI_API void PushStyleColor(ImNodesStyleCol idx, ImU32 col);
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IMGUI_API void PushStyleColor(ImNodesStyleCol idx, const ImVec4& col);
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IMGUI_API void PopStyleColor(int count);
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}
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}
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