Parks-n-Rec/include/parks/shader/basic_shader.vert

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#ifdef __cplusplus
#include <string>
static std::string BasicShaderVertex = R"("
#version 460 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 color;
layout (location = 2) in vec2 uv;
out vec3 colors;
out vec2 uvs;
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layout (std140) uniform Matrices
{
mat4 perspective;
mat4 view;
mat4 pvm;
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mat4 ortho;
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};
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void main()
{
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gl_Position = pvm * vec4(position.x, position.y, position.z, 1.0);
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colors = color;
uvs = uv;
}
")";
#endif