Parks-n-Rec/include/parks/shader/ui_shader.vert

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#ifdef __cplusplus
#include <string>
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static std::string UIShaderVertex = R"("
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#version 460 core
layout (location = 0) in vec3 position;
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layout (location = 1) in vec2 uv;
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out vec2 uvs;
layout (std140) uniform Matrices
{
mat4 perspective;
mat4 view;
mat4 pvm;
mat4 ortho;
};
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uniform mat4 transform;
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void main()
{
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gl_Position = ortho * transform * vec4(position.x, position.y, position.z, 1.0);
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uvs = uv;
}
")";
#endif