fix scale op in mat4x4

main
Brett 2023-07-11 18:35:02 -04:00
parent adf26d85b5
commit 24023f7797
2 changed files with 47 additions and 0 deletions

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@ -0,0 +1,17 @@
#include <string>
static std::string BasicShaderFragment = R"("
#version 330 core
in vec3 colors;
in vec2 uvs;
out vec4 color;
uniform sampler2D tex;
void main()
{
color = vec4(colors, 1.0) * texture(tex, uvs);
}
")";

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#ifdef __cplusplus
#include <string>
static std::string BasicShaderVertex = R"("
#version 460 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec3 color;
layout (location = 2) in vec2 uv;
out vec3 colors;
out vec2 uvs;
layout (std140) uniform Matrices
{
mat4 perspective;
mat4 view;
mat4 pvm;
mat4 ortho;
};
void main()
{
gl_Position = pvm * vec4(position.x, position.y, position.z, 1.0);
colors = color;
uvs = uv;
}
")";
#endif