fix scale op in mat4x4
parent
adf26d85b5
commit
24023f7797
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#include <string>
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static std::string BasicShaderFragment = R"("
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#version 330 core
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in vec3 colors;
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in vec2 uvs;
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out vec4 color;
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uniform sampler2D tex;
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void main()
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{
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color = vec4(colors, 1.0) * texture(tex, uvs);
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}
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")";
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#ifdef __cplusplus
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#include <string>
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static std::string BasicShaderVertex = R"("
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#version 460 core
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec3 color;
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layout (location = 2) in vec2 uv;
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out vec3 colors;
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out vec2 uvs;
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layout (std140) uniform Matrices
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{
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mat4 perspective;
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mat4 view;
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mat4 pvm;
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mat4 ortho;
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};
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void main()
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{
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gl_Position = pvm * vec4(position.x, position.y, position.z, 1.0);
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colors = color;
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uvs = uv;
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}
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")";
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#endif
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