fix resource loader

main
Brett 2023-07-17 17:19:00 -04:00
parent ca88887dad
commit e15bc0d71f
29 changed files with 49 additions and 12 deletions

View File

@ -426,3 +426,27 @@
3276 3428 1689559335266750704 parksnrec 73f5327ec08a5e2d
4 3241 1689559654724420197 CMakeFiles/parksnrec.dir/src/parks/renderer/engine.cpp.o 875432a17ebda434
3242 3406 1689559654891086224 parksnrec 73f5327ec08a5e2d
4 3226 1689560762539336139 CMakeFiles/parksnrec.dir/src/parks/renderer/engine.cpp.o 875432a17ebda434
3227 3384 1689560762699336787 parksnrec 73f5327ec08a5e2d
4 3270 1689560982176933513 CMakeFiles/parksnrec.dir/src/parks/renderer/engine.cpp.o 875432a17ebda434
3271 3430 1689560982336934217 parksnrec 73f5327ec08a5e2d
3 3331 1689561089374079142 CMakeFiles/parksnrec.dir/src/parks/renderer/engine.cpp.o 875432a17ebda434
3331 3486 1689561089530746518 parksnrec 73f5327ec08a5e2d
7 972 1689627773776677057 CMakeFiles/parksnrec.dir/src/parks/main.cpp.o 6390d2c60c8af1e3
7 1502 1689627774306664209 CMakeFiles/parksnrec.dir/src/parks/renderer/resources.cpp.o f83315eef0077471
5 3650 1689627790842956241 CMakeFiles/parksnrec.dir/src/parks/renderer/engine.cpp.o 875432a17ebda434
3655 3841 1689627791036285474 parksnrec 73f5327ec08a5e2d
4 1394 1689628079340653016 CMakeFiles/parksnrec.dir/src/parks/renderer/resources.cpp.o f83315eef0077471
1394 1545 1689628079493986103 parksnrec 73f5327ec08a5e2d
5 1498 1689628119669284220 CMakeFiles/parksnrec.dir/src/parks/renderer/resources.cpp.o f83315eef0077471
1498 1655 1689628119825943047 parksnrec 73f5327ec08a5e2d
4 1500 1689628181339839650 CMakeFiles/parksnrec.dir/src/parks/renderer/resources.cpp.o f83315eef0077471
1501 1656 1689628181493166783 parksnrec 73f5327ec08a5e2d
7 1414 1689628275463236381 CMakeFiles/parksnrec.dir/src/parks/renderer/resources.cpp.o f83315eef0077471
1415 1570 1689628275619898399 parksnrec 73f5327ec08a5e2d
5 3261 1689628301879150929 CMakeFiles/parksnrec.dir/src/parks/renderer/engine.cpp.o 875432a17ebda434
3262 3416 1689628302032480074 parksnrec 73f5327ec08a5e2d
5 1483 1689628425826328479 CMakeFiles/parksnrec.dir/src/parks/renderer/resources.cpp.o f83315eef0077471
1483 1636 1689628425979658910 parksnrec 73f5327ec08a5e2d
4 1451 1689628531811248878 CMakeFiles/parksnrec.dir/src/parks/renderer/resources.cpp.o f83315eef0077471
1451 1628 1689628531987913007 parksnrec 73f5327ec08a5e2d

View File

@ -1,3 +1,3 @@
Start testing: Jul 16 22:07 EDT
Start testing: Jul 17 17:15 EDT
----------------------------------------------------------
End testing: Jul 16 22:07 EDT
End testing: Jul 17 17:15 EDT

View File

@ -9,7 +9,7 @@ Size=430,174
Collapsed=1
[Window][Dear ImGui Demo]
Pos=1333,405
Pos=929,405
Size=550,680
Collapsed=1

Binary file not shown.

View File

@ -5,7 +5,7 @@
#ifndef PARKSNREC_GENETIC_H
#define PARKSNREC_GENETIC_H
#include <genetic/operators.h>
#include <genetic/old/operators.h>
#include <imgui.h>
#include <ImNodes.h>
#include "ImNodesEz.h"
@ -310,6 +310,10 @@ namespace parks::genetic {
// nullptr)));
}
void mutate(){
set.mutate();
}
Program* crossover(Program* program){
return new Program(this, program);
}

View File

@ -15,13 +15,13 @@ int main(){
settings.setProperty(Properties::WINDOW_TITLE, new Properties::Value<std::string>("So You Think You Can Park?"));
// TODO: poll hardware
//resources::init(16);
resources::init(16);
// TODO local
//resources::loadTexture("/home/brett/git/parksandrec/resources/textures/test.png", "test.png");
resources::loadTexture("/home/brett/git/parksandrec/resources/textures/test.png", "test.png");
Window::create(settings);
//resources::beginLoading();
resources::beginLoading();
parks::Engine gameEngine(settings);
//Window::setMouseVisible(false);

View File

@ -3,7 +3,7 @@
//
#include "parks/renderer/engine.h"
#include <imgui.h>
#include <genetic/genetic.h>
#include <genetic/old/genetic.h>
#include <memory>
#include <blt/profiling/profiler.h>
#include <thread>
@ -17,6 +17,7 @@ namespace parks {
constexpr unsigned int gtChannels = 4;
std::unique_ptr<genetic::Program> p;
std::unique_ptr<genetic::Program> c;
std::unique_ptr<genetic::Program> old;
std::unique_ptr<genetic::Program> save;
double values[gtWidth * gtHeight * gtChannels];
@ -199,7 +200,7 @@ namespace parks {
testShader.bind();
glActiveTexture(GL_TEXTURE0);
//resources::getTexture("test.png")->bind();
resources::getTexture("test.png")->bind();
vao.bind();
vao.bindEBO();
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
@ -231,6 +232,9 @@ namespace parks {
p = std::unique_ptr<genetic::Program>(np);
BLT_TRACE("cross| np: %d, old: %d, p: %d, save: %d", np, old.get(), p.get(), save.get());
}
if (ImGui::Button("Mutate")){
p->mutate();
}
if (ImGui::Button("Save")){
save = std::move(p);
p = std::make_unique<genetic::Program>();
@ -320,6 +324,8 @@ namespace parks {
Engine::~Engine() {
running = false;
for (auto*& t : runningThread) {
if (t == nullptr)
continue;
t->join();
delete t;
}

View File

@ -55,7 +55,7 @@ namespace parks {
stbi_set_flip_vertically_on_load(true);
for (int i = 0; i < TextureLoader.numThreads; i++) {
TextureLoader.threads[i] = new std::thread(
[]() -> void {
[i]() -> void {
try {
stbi_set_flip_vertically_on_load_thread(true);
while (!TextureLoader.texturesToLoad.empty()) {
@ -63,6 +63,8 @@ namespace parks {
try {
std::scoped_lock<std::mutex> textureQueueLock{
TextureLoader.textureQueueMutex};
if (TextureLoader.texturesToLoad.empty())
break;
texture = TextureLoader.texturesToLoad.front();
TextureLoader.texturesToLoad.pop();
} catch (std::exception& e){
@ -71,6 +73,7 @@ namespace parks {
}
if (texture.path.empty())
continue;
BLT_TRACE("Processing Texture %s", texture.path.c_str());
LoadedTexture loadedTexture;
loadedTexture.data = stbi_load(
texture.path.c_str(), &loadedTexture.width,
@ -92,7 +95,7 @@ namespace parks {
std::scoped_lock<std::mutex> threadSyncLock(
TextureLoader.threadSyncMutex
);
TextureLoader.finishedThreads++;
TextureLoader.finishedThreads += 1;
}
} catch (const std::exception& e) {
BLT_ERROR("An error has been detected in the loader thread loop!");
@ -108,7 +111,7 @@ namespace parks {
LoadedTexture texture;
{
if (TextureLoader.loadedTextures.empty()) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
std::this_thread::sleep_for(std::chrono::milliseconds(50));
continue;
}
std::scoped_lock<std::mutex> loadQueueLock{TextureLoader.glLoadQueueMutex};