// // Created by brett on 6/14/23. // #ifndef PARKSNREC_PLAYER_H #define PARKSNREC_PLAYER_H #include #include "blt/math/matrix.h" namespace parks { class Controller; class CameraController; class NetworkedController; class Player { friend Controller; friend CameraController; friend NetworkedController; private: blt::vec3d pos; blt::vec3d rot; const float baseMovementSpeed = 10.0f; const float sprintingMovementSpeed = 20.0f; const float flyingMovementSpeed = 50.0f; const float sensitivity = 5.0f; public: }; class Controller { protected: Player& player; public: explicit Controller(Player& player): player(player) {} virtual void update() = 0; }; class CameraController : public Controller { private: blt::mat4x4 generateViewMatrix(); public: explicit CameraController(Player& player): Controller(player) { player.pos; } void update() final; }; class NetworkedController : public Controller { private: public: explicit NetworkedController(Player& player): Controller(player) { player.pos; } }; } #endif //PARKSNREC_PLAYER_H